
Yesterday I started to think about this and I have an idea, how I could reduce alot of the ages vertices:
1.) Once again I could shrink the size of the age by deleting the huge garden and the ocean and changing them into a slim canyon like Ercana. Ercana is a good example, because it's easily to see that Cyan did not use alot of vertices for the canyon's walls there. But it looks good too.
2.) After that I can reduce the amount of the trees. That saves alot of memory capacity for transparent textures too. By the way I could save alot of palm trees. Anyway... I haven't been very lucky about the look of their leaves.

3.) Once again I could change the positions of some rooms. Right now most of them are placed at the right side of the age. The left side is almost empty. So I should place them in a circle, that should reduce the work for the camera.
4.) I have to cut down the vertices of the bota (the botanical room).
5.) The last point: I will add the Visregions.
So please give me all of the important facts about Visregions (links and step by step tutorials). I don't have the time to search for them and to translate all of the english conversations, that are not important.
Anyone raises a plea?
