Pedestal

A community Age for Uru.

Moderator: Aloys

Postby Besharen » Thu Jul 20, 2006 7:52 am

After looking at the results of the pedestal poll, you can see that number 4 had the highest number of votes. However, as we discussed, it would not work for the nexus. We can still probably use that pedestal for other parts of the city though.

So I guess we’re going to use the runner up (9) for the nexus.

I’m going to make 3D models of both those pedestals.

-Besharen

Edit -
Some initial designs (I've changed it quite a bit from the concept :rolleyes:) :

Image

Image

Edit -
Some preliminary textures: We're still going for the more industrial/metal look right?

Image

Comments are welcome.
Besharen
 
Posts: 71
Joined: Fri Nov 16, 2007 9:45 pm

Postby zib_redlektab » Thu Jul 20, 2006 8:03 am

:o I had forgotten how good you are at modelling, besharen...those are great!
Lurker extraordinaire!
http://www.zibland.com
User avatar
zib_redlektab
 
Posts: 240
Joined: Sat Sep 29, 2007 6:24 am
Location: Avoiding Direct Sunlight

Postby The Enlightened » Thu Jul 20, 2006 10:16 am

I love it! Great job. Where did you get the patterned texture?
The Enlightened
 
Posts: 61
Joined: Fri Nov 16, 2007 9:45 pm

Postby Robert The Rebuilder » Thu Jul 20, 2006 10:34 am

Wonderful, Besharen! It looks so solid I feel like I can touch it! :D

Since the theme of the city seems to be based on the triangle, what sort of repeatable triangular pattern can you dream up for the inset textures?
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
User avatar
Robert The Rebuilder
 
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
Location: Virginia, US

Postby Aloys » Thu Jul 20, 2006 10:34 am

Nice work.
I have to say though I liked your original concept because of the round lines onthe sides which reminds me of the shells walls. That said, it is great as it is.
User avatar
Aloys
 
Posts: 1968
Joined: Sun Oct 21, 2007 7:57 pm
Location: France (GMT +1)

Postby Besharen » Thu Jul 20, 2006 2:37 pm

Thanks for the comments. Here are some ponits:

* Keep in mind that those renders are from Cinema 4D - it won't look nearly as good when I import it into Blender. I'll also have to redo the textures in Blender, which will be a pain.

* I'll see what I can do to add those round curves back into the design.

* I'll try to make/find a triangular pattern for the texture.

* I got the patterned texture from a free texture website a couple years ago...I'll try to find the exact one for you TE.

EDIT: TE, I'm 90% sure it came from this site: http://lemog.free.fr/lemog_v5/index.php?cat=4 If you want to look through the hundreds of textures, it's probably there somewhere..
Besharen
 
Posts: 71
Joined: Fri Nov 16, 2007 9:45 pm

Postby Besharen » Tue Jul 25, 2006 11:54 am

This is for the angled version. Still haven't done anything with the round curves or the textures yet, but that's coming soon!

Image

Image
Besharen
 
Posts: 71
Joined: Fri Nov 16, 2007 9:45 pm

Postby The Enlightened » Tue Jul 25, 2006 12:11 pm

It looks amazing.
The Enlightened
 
Posts: 61
Joined: Fri Nov 16, 2007 9:45 pm

Postby zib_redlektab » Tue Jul 25, 2006 2:28 pm

again, great job! :)
(where's the slanted one going to go?)
Lurker extraordinaire!
http://www.zibland.com
User avatar
zib_redlektab
 
Posts: 240
Joined: Sat Sep 29, 2007 6:24 am
Location: Avoiding Direct Sunlight

Postby The Enlightened » Tue Jul 25, 2006 2:53 pm

I too was wondering that, though the slant does make sense.
The Enlightened
 
Posts: 61
Joined: Fri Nov 16, 2007 9:45 pm

Next

Return to Ahra Pahts

Who is online

Users browsing this forum: No registered users and 5 guests

cron