Jonnee wrote:I use alot of softvolumes for lamps. They fade in and out.
I should have been more clear. I did not mean lamps as in lights. I meant the lamp objects plus their sprites. They fade, presumably by visregions.
Jonnee wrote:I use alot of softvolumes for lamps. They fade in and out.
D'Lanor wrote:Christian Walther wrote:To my knowledge you can’t fade in and out stuff using visregions (even though they use soft volumes). According to my research, it’s a hard threshold at field strength 1.0. If anyone knows for a fact that this is incorrect, please edit the corresponding paragraph in the wiki article.
But what did Cyan use for the lamps in Ae'gura then? They clearly fade in and out.
And these are the only objects in Ae'gura that fade (along with a few barriers). So if these are visregions they aren't really used that often by Cyan and apparently more for effect than for lag reduction.
Jonnee wrote:At first: I'm still realling thinking of changing the huge garden into a small canyon like Ercana with just two or three garden places. Yesterday I've found great canyon textures. You will be surprised! 8-) Trust me!!
Jojon wrote:Sorry mate, the only way you could surprise us, by this stage, would be if it totally sucked.
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