

Oh, all right, release it when you're good and ready, but it is encouraging that your lag issues seem to be solved with the visregions. I'm glad you didn't have to do another major overhaul.
waveset:
logic:
actions:
- type: ripplevsmgr
ripplevsmgr:
matpreshade: splashrings
matrtshade: splashrings
targets:
- waveset
waveset: waveset
initu: 4
initv: 4
finalu: 1.0
finalv: 1.0
type: waveset
dynenv:
hither: 0.3
yon: 10000
inccharacters: 0
refreshrate: 300
width: 256
height: 256
visual:
waveset:
shores:
- shoreline
envradius: 200
specnoise: 0.9
specstart: 600
specend: 700
edgeopac: 0.5
edgeradius: 0.5
depthrange:
opac:
start: 0
end: 5
refl:
start: 0.9
end: 0.99
period: 50
waveset2:
type: waveset
dynenv:
hither: 0.3
yon: 100
inccharacters: 0
refreshrate: 300
width: 256
height: 256
visual:
waveset:
shores:
- shoreline
envradius: 20
specnoise: 0.9
specstart: 600
specend: 700
edgeopac: 0.5
edgeradius: 0.5
depthrange:
opac:
start: 0
end: 5
refl:
start: 0.9
end: 0.99
period: 50
shores:
- shoreline
Jonnee wrote:For the ocean waveset I'm using an old code with shores included. But right now I don't need any shores. So that part can become deleted. But I don't want to touch the code anymore.
shores:
- shoreline
Jonnee wrote:Next step: I'm using wavesets in the caves too. But hey have another code. Additionally I'm using splashrings too in the age.
Outside of Breldur I have an object called "splashrings" with the material "splashrings".
I was trying to change the codes for the cave wavesets in a way that the splashrings appear on them too. But I did not have success.
The splashrings appeared on the cave wavesets, but they dissappeared on the ocean waveset. I don't know what I did wrong.
Anyone please change the code for me? Do I have to duplicate the splashrings object and the splashrings material and rename it?
<your ripple decal>:
logic:
actions:
- type: ripplevsmgr
ripplevsmgr:
matpreshade: splashrings
matrtshade: splashrings
targets:
- waveset
- waveset2
waveset: waveset
initu: 4
initv: 4
finalu: 1.0
finalv: 1.0
waveset:
type: waveset
dynenv:
hither: 0.3
yon: 10000
inccharacters: 0
refreshrate: 300
width: 256
height: 256
visual:
waveset:
envradius: 200
specnoise: 0.9
specstart: 600
specend: 700
edgeopac: 0.5
edgeradius: 0.5
depthrange:
opac:
start: 0
end: 5
refl:
start: 0.9
end: 0.99
period: 50
waveset2:
type: waveset
dynenv:
hither: 0.3
yon: 100
inccharacters: 0
refreshrate: 300
width: 256
height: 256
visual:
waveset:
envradius: 20
specnoise: 0.9
specstart: 600
specend: 700
edgeopac: 0.5
edgeradius: 0.5
depthrange:
opac:
start: 0
end: 5
refl:
start: 0.9
end: 0.99
period: 50
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