Yes, it's extremely useful.

Character animation is typically performed by animating an underlying skeleton not the mesh.
While I haven't yet tried, it may also be possible to skin the skeleton and hack together new clothing items.
Agenotfound wrote:Just a small note on the emote animation - just had time to take a look at it and as expected it is the MOUL version of the avie which mean it is of no use to us as the bone structure differs from the CC version - even if we converted it correctly it woulnd't work properly (like the Male dance from Moul)
GPNMilano wrote:Agenotfound wrote:Just a small note on the emote animation - just had time to take a look at it and as expected it is the MOUL version of the avie which mean it is of no use to us as the bone structure differs from the CC version - even if we converted it correctly it woulnd't work properly (like the Male dance from Moul)
Doesn't the female version work just fine though. That it's only the male version that seems to have issues.