Dedicated new & improved (?) KI thread.
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Re: Dedicated new & improved (?) KI thread.
This draggable mod is used a lot in Myst V, and amazingly, some of them work in the converted ages (like the lever in MystMystV).
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
Re: Dedicated new & improved (?) KI thread.
diafero wrote:This draggable mod is used a lot in Myst V, and amazingly, some of them work in the converted ages (like the lever in MystMystV).
The draggables used in Myst V are AxisAnimModifiers. For GUI's specifically to drag something, you use a GUIDraggableMod.
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Re: Dedicated new & improved (?) KI thread.
oops... okay 

I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
Re: Dedicated new & improved (?) KI thread.
So is that going to be your little project is it? 
I've been reading throught the code, trying to geta a feel as to how to save and load marker games, getting to the game is easy enough, uploading one is worriesome, but dealing with getting the polar coordinates is where i'm at, seeing how Cyan deals with that data.
So far I have seen, Cyan is getting the rectangular coordinates, not found yet any indication of polar conversion.

I've been reading throught the code, trying to geta a feel as to how to save and load marker games, getting to the game is easy enough, uploading one is worriesome, but dealing with getting the polar coordinates is where i'm at, seeing how Cyan deals with that data.
So far I have seen, Cyan is getting the rectangular coordinates, not found yet any indication of polar conversion.
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Re: Dedicated new & improved (?) KI thread.
I would expect everything is stored internally as rectangular coordinates - that's how both the physics and graphics engines store things. Since you're never shown the numerical position of a marker, that works perfectly.
The only polar conversion would happen in your KI when viewing your position.
DISCLAIMER: This is based entirely on assumptions about what I think would be more performant and sane code-wise. Knowing Plasma, I could be totally wrong here.
The only polar conversion would happen in your KI when viewing your position.
DISCLAIMER: This is based entirely on assumptions about what I think would be more performant and sane code-wise. Knowing Plasma, I could be totally wrong here.

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Re: Dedicated new & improved (?) KI thread.
Does this mean we could potentially have fully (X/Y) draggable pictures? Say we want to display a large picture and I want to zoom in and then scroll through it by clicking and dragging it; could that be possible?
(I'd love to have a really large map of Ahra Pahts in a GUI
)
(I'd love to have a really large map of Ahra Pahts in a GUI

Re: Dedicated new & improved (?) KI thread.
You mean like the pod map in the museum? Where you can zoom in, and then move the map around?Aloys wrote:Does this mean we could potentially have fully (X/Y) draggable pictures? Say we want to display a large picture and I want to zoom in and then scroll through it by clicking and dragging it; could that be possible?
(I'd love to have a really large map of Ahra Pahts in a GUI)
You can't stop the truth. IC Blog
Re: Dedicated new & improved (?) KI thread.
Grogyan wrote:So is that going to be your little project is it?
If you're talking to me, I'm not really sure. I have lots of projects on my plate. I could try and put something together with the KI source. There's two ways to do this. The easy way, would just mean adding a guidraggable to the object that represents the ageplayers list. When you click on the list you then have the ability to move it up and down. The hard way would be to design a slide button next to the list, parent the objects together, and attach the guidraggablemod to that. But i'm not sure it would work out the second way.
You can't stop the truth. IC Blog
Re: Dedicated new & improved (?) KI thread.
It was a general question.
Though from discussions on various forums show people want to have a dragable scroll bar.
Me, I was hoping to do the mod that allows us to import and export marker games, but that has been offset by another small project i'd like to do at work, making a desktop gadget for Windows 7.
Though from discussions on various forums show people want to have a dragable scroll bar.
Me, I was hoping to do the mod that allows us to import and export marker games, but that has been offset by another small project i'd like to do at work, making a desktop gadget for Windows 7.
Better to have loved and lost than never to have loved at all
Re: Dedicated new & improved (?) KI thread.
GPNMilano wrote:You mean like the pod map in the museum? Where you can zoom in, and then move the map around?Aloys wrote:Does this mean we could potentially have fully (X/Y) draggable pictures? Say we want to display a large picture and I want to zoom in and then scroll through it by clicking and dragging it; could that be possible?
(I'd love to have a really large map of Ahra Pahts in a GUI)
Hmmm.. I have to admit I haven't be in the museum in a while, but that does ring a bell.
