Dedicated new & improved (?) KI thread.

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diafero
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Re: Dedicated new & improved (?) KI thread.

Post by diafero »

This draggable mod is used a lot in Myst V, and amazingly, some of them work in the converted ages (like the lever in MystMystV).
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Re: Dedicated new & improved (?) KI thread.

Post by GPNMilano »

diafero wrote:This draggable mod is used a lot in Myst V, and amazingly, some of them work in the converted ages (like the lever in MystMystV).


The draggables used in Myst V are AxisAnimModifiers. For GUI's specifically to drag something, you use a GUIDraggableMod.
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Re: Dedicated new & improved (?) KI thread.

Post by diafero »

oops... okay :)
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Re: Dedicated new & improved (?) KI thread.

Post by Grogyan »

So is that going to be your little project is it? :P

I've been reading throught the code, trying to geta a feel as to how to save and load marker games, getting to the game is easy enough, uploading one is worriesome, but dealing with getting the polar coordinates is where i'm at, seeing how Cyan deals with that data.
So far I have seen, Cyan is getting the rectangular coordinates, not found yet any indication of polar conversion.
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Re: Dedicated new & improved (?) KI thread.

Post by Branan »

I would expect everything is stored internally as rectangular coordinates - that's how both the physics and graphics engines store things. Since you're never shown the numerical position of a marker, that works perfectly.

The only polar conversion would happen in your KI when viewing your position.

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Re: Dedicated new & improved (?) KI thread.

Post by Aloys »

Does this mean we could potentially have fully (X/Y) draggable pictures? Say we want to display a large picture and I want to zoom in and then scroll through it by clicking and dragging it; could that be possible?
(I'd love to have a really large map of Ahra Pahts in a GUI :oops: )
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Re: Dedicated new & improved (?) KI thread.

Post by GPNMilano »

Aloys wrote:Does this mean we could potentially have fully (X/Y) draggable pictures? Say we want to display a large picture and I want to zoom in and then scroll through it by clicking and dragging it; could that be possible?
(I'd love to have a really large map of Ahra Pahts in a GUI :oops: )
You mean like the pod map in the museum? Where you can zoom in, and then move the map around?
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Re: Dedicated new & improved (?) KI thread.

Post by GPNMilano »

Grogyan wrote:So is that going to be your little project is it? :P


If you're talking to me, I'm not really sure. I have lots of projects on my plate. I could try and put something together with the KI source. There's two ways to do this. The easy way, would just mean adding a guidraggable to the object that represents the ageplayers list. When you click on the list you then have the ability to move it up and down. The hard way would be to design a slide button next to the list, parent the objects together, and attach the guidraggablemod to that. But i'm not sure it would work out the second way.
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Re: Dedicated new & improved (?) KI thread.

Post by Grogyan »

It was a general question.

Though from discussions on various forums show people want to have a dragable scroll bar.

Me, I was hoping to do the mod that allows us to import and export marker games, but that has been offset by another small project i'd like to do at work, making a desktop gadget for Windows 7.
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Re: Dedicated new & improved (?) KI thread.

Post by Aloys »

GPNMilano wrote:
Aloys wrote:Does this mean we could potentially have fully (X/Y) draggable pictures? Say we want to display a large picture and I want to zoom in and then scroll through it by clicking and dragging it; could that be possible?
(I'd love to have a really large map of Ahra Pahts in a GUI :oops: )
You mean like the pod map in the museum? Where you can zoom in, and then move the map around?

Hmmm.. I have to admit I haven't be in the museum in a while, but that does ring a bell. :) That's good news then.
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