Nadnerb wrote:Excuse me while I sap all the lols out of the previous post.
In the normal usage of the word, HAX are generally modifications to the game that are not accepted by the publisher or the community, and are usually used for cheating of some kind. Mods, on the other hand, are either entirely new games created by modifying an existing game, or additional features to an existing game that are accepted by the community or publisher... In this case, whether the GoW produces HAX or Mods is a bit fuzzy, since they're generally accepted by (much of) the community, but not yet by the publisher.
Well, err... Modding isn't really defined by acceptance. =P Nor, truly, is it defined by "cheating" =P As their are "mods" for Bethesda games that are usually listed as "cheat and god items" =)
The definition varies. In FPS games, where there are competitive things, and traditional MMOs, like WoW, and other semi-mmo games, like GuildWars (I define it as an MMO, but, many contest that definition). They're called "Hacks". However, Bethesda games tend to be single player.
So, I would suggest the difference lies in breaking the competitive balance of the game, not necessarily "cheating or not cheating", nor acceptance within the community, nor the acceptance of the publisher.
In Uru, we do not have these competitive balances, or where we do (heek, and pellet points), they're not important enough, nor a core feature of the game, such that actually altering them even matters. Not that I don't think there'd be an outcry if a random Age gave someone 99999999999 (or some other ridiculous value), pellet points, or gave them the highest rank in heek, those could, perhaps, be called "hacks", but new ages, and even modifications to Cyan's age, that are typically benign, are, correctly, Mods.
In other communities, Tool Development is usually called that "tool development" rather "Mods" (Perhaps modding tools/modding tool development), even in communities that call most things "Mods".
Perhaps this definition is something we can look at. =)
EDIT: I should clarify, in the "competitive games" like FPSs, and traditional MMOs, I'm referring to changes that break the competitive balance. (the "cheats and god items" kinda thing =P)