Un-live feed

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Re: Un-live feed

Postby griffinps3 » Thu Jul 01, 2010 12:37 pm

I've just tryed to upload my gimp file and I can't figure out how to add the texture to my plane. What should I do?
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Re: Un-live feed

Postby Robert The Rebuilder » Fri Jul 02, 2010 5:16 am

Here's one write-up on texturing in Blender that may be useful:

viewtopic.php?p=16479#p16479
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Re: Un-live feed

Postby griffinps3 » Sat Jul 03, 2010 8:06 am

Ok I've made it up to the point where you go into UV face select mode. In the newer versions it isn't there. Do you know of an alternitive?
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Re: Un-live feed

Postby D'Lanor » Sat Jul 03, 2010 9:19 am

UV Face select can now be done in Edit Mode.
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Re: Un-live feed

Postby griffinps3 » Sun Jul 04, 2010 2:35 pm

Lets all do the super FCAL dance! I JUST GOT MY LISCENCE!

I'm so thrilled! I thought it would take much longer!

I'm so glad this happened but I do have a few questions regarding the following.

"FCA is solely for private (non-commercial) use"

Does this mean I can't release Core to you guys or I just can't sell the age?

Anyway this is soo cool! YAY!!!

Also the emaili asked me to confirm compliance.

Should I send a reply or just follow the rules they gave me.
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Re: Un-live feed

Postby ddb174 » Sun Jul 04, 2010 7:30 pm

Well, depending on what you wanted to do, you didn't need a license to begin with. If you want to use Cyan assets or trademarks, that is another story. In that case, it says you can't sell it. I don't know how to interpret the use of the word private here, so I can't give advice on that. It might mean you can't share it, but more likely, it is just the vagueness which "(non-commercial)" attempts to clarify. I recommend you ask them what they meant and have them re-issue a license with better wording.

And yes, they want you to email them back to confirm, once you get a license that is acceptable to you.
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Re: Un-live feed

Postby griffinps3 » Tue Jul 06, 2010 7:27 am

Thanks for all your help guys. In response to all the texturing posts, I think I'll work on my texturing in a seperate blender file. For now I'm going to keep Core nice and gray! I'll texture that when the moddeling finishes.

And for the thing about my liscense, thanks. I sent a mail regarding my questions.

Thanks for putting up with my questions and incompitance!
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Re: Un-live feed

Postby griffinps3 » Wed Jul 07, 2010 12:47 pm

Hey guys. Sorry I've been a bit lazy with the updates lately.

I've decided to make some framework to hang lamps on. heres a screen shot.

While I do this. On another file I'll try my work at texturing.

Lamp light.png
Lamp light.png (212.63 KiB) Viewed 3057 times
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Re: Un-live feed

Postby griffinps3 » Sun Jul 25, 2010 9:35 am

Hey again. Sorry that I've recently jumped on the lazy train, but the monotony of what I have done has caused me to just go Uhhh!

Lanterns. I have made lanterns. Lanterns and posts. I've spent my time putting up these posts and lamps and it just was monotonous and repetitive.

Anyway enough of my complaining. Here's a screenshot.

Lanterns.png
Lanterns.png (255.16 KiB) Viewed 3013 times


How do they look?

Anyway I'll try to update more often for you all.

Wish me luck.
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Re: Un-live feed

Postby Robert The Rebuilder » Tue Jul 27, 2010 5:42 am

The lanterns really help make the camp look more inviting and habitable.

Hopefully those lanterns are linked duplicates of the original (i.e. using Alt-D to make copies). That way, when you apply materials and textures to the original, all the others are automatically updated.
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