Un-live feed

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
griffinps3
Posts: 111
Joined: Sat Oct 24, 2009 1:39 pm
MOULa KI#: 829089
Contact:

Re: Un-live feed

Post by griffinps3 »

@ robert - I really hope so. It would be twice as painfull to texture EVERY SINGLE ONE OF THEM!

@ everyone else - Schools starting up again soon and will be taking up most of my time. I'll try to get some work in when I can, but for now expect some downtime with Core.
Griffinps3 - Head Core Producer

" Once upon a time there was a lovely little sausage named Bauldrik and he lived happily ever after. The End. " - Blackadder
griffinps3
Posts: 111
Joined: Sat Oct 24, 2009 1:39 pm
MOULa KI#: 829089
Contact:

Re: Un-live feed

Post by griffinps3 »

Ok. I've got something for you guys.

things left hidden.png
things left hidden.png (244.65 KiB) Viewed 3719 times


I've been working on some underground lab. It was once used by Delfer to conduct his crystal experiments in secrecy.

It's not much yet, but I plan to add a prototype satylyte somewhere, various notes, and some machines used in Delfer's reseach.
Griffinps3 - Head Core Producer

" Once upon a time there was a lovely little sausage named Bauldrik and he lived happily ever after. The End. " - Blackadder
griffinps3
Posts: 111
Joined: Sat Oct 24, 2009 1:39 pm
MOULa KI#: 829089
Contact:

Re: Un-live feed

Post by griffinps3 »

Here's an image of what I've got so far on the inside.

hidden 2.png
hidden 2.png (249.95 KiB) Viewed 3719 times
Griffinps3 - Head Core Producer

" Once upon a time there was a lovely little sausage named Bauldrik and he lived happily ever after. The End. " - Blackadder
User avatar
Robert The Rebuilder
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
MOULa KI#: 1299
Location: Virginia, US

Re: Un-live feed

Post by Robert The Rebuilder »

griffinps3 wrote:It was once used by Delfer to conduct his crystal experiments in secrecy.


I don't blame him for doing this in secret - there are some folks here who shun such heretical work... ;)

Looking good, BTW!
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
griffinps3
Posts: 111
Joined: Sat Oct 24, 2009 1:39 pm
MOULa KI#: 829089
Contact:

Re: Un-live feed

Post by griffinps3 »

What?! Crystals don't emit light unless for * insert science talk *.

And I can understand how random glowey clumps of crystal just don't make scense.

But I dont use random glowey clumps! I use generators and the power of Isayso logic!
Griffinps3 - Head Core Producer

" Once upon a time there was a lovely little sausage named Bauldrik and he lived happily ever after. The End. " - Blackadder
griffinps3
Posts: 111
Joined: Sat Oct 24, 2009 1:39 pm
MOULa KI#: 829089
Contact:

Re: Un-live feed

Post by griffinps3 »

Can't have a secret fanatical lab if the rock above it isn't supported.

foundations inside.png
foundations inside.png (228.19 KiB) Viewed 3671 times


View inside from the secret lookout.

foundations outside.png
foundations outside.png (260.2 KiB) Viewed 3671 times


View of the entire complex from a sky view.
Griffinps3 - Head Core Producer

" Once upon a time there was a lovely little sausage named Bauldrik and he lived happily ever after. The End. " - Blackadder
griffinps3
Posts: 111
Joined: Sat Oct 24, 2009 1:39 pm
MOULa KI#: 829089
Contact:

Re: Un-live feed

Post by griffinps3 »

Hey guess what! I've returned!

This image here is of a prototype satylyte created by Delfer when he first started his experiments.

In my eyes I think I could of improved on the satylite, but it was a prototype after all! Even for me!

satylyte.png
satylyte.png (243.4 KiB) Viewed 3641 times


And obviously this image is a bit outdated. I recently got the latest version of Blender and find it to work wonders!
Griffinps3 - Head Core Producer

" Once upon a time there was a lovely little sausage named Bauldrik and he lived happily ever after. The End. " - Blackadder
griffinps3
Posts: 111
Joined: Sat Oct 24, 2009 1:39 pm
MOULa KI#: 829089
Contact:

Re: Un-live feed

Post by griffinps3 »

Ok, after a long break of working with this project I have yet again returned! Right now I've begun to revamp and texture the islands that have already been created.

Here's an image of the very first island that is encountered.

island textured.png
island textured.png (143.85 KiB) Viewed 3580 times


As you can see I've also added a few things. The link-in structure is no longer a closed off building but more of a gazebo. I've also added a few marble ruins that hang out of the sides of the island.

I like what I've done so far, but I would like to ask if anyone could tell me how to make these textures less blocky and blend into each other ( if possible ).
Griffinps3 - Head Core Producer

" Once upon a time there was a lovely little sausage named Bauldrik and he lived happily ever after. The End. " - Blackadder
User avatar
ZURI
Posts: 366
Joined: Mon Nov 16, 2009 8:34 pm
MOULa KI#: 0
Location: Cincinnati
Contact:

Re: Un-live feed

Post by ZURI »

Griffin,

There are different ways to make your textures/blends look better. As far as the blends go, you can use Stencils or Vertex paint. The Vertex paint option will require you to have meshes that are made deliberately. I'd recommend having another look at the wiki under Stencils and Vertex paint.

As far as the textures themselves are concerned... it's a gray area. Obviously, you'll want to use good quality textures to start with. You can find many that are pre-made and free. Just use your favorite search engine, and look for Public Domain textures. Oftentimes, they'll have to worked on with GIMP (or whatever you use) to make them look really good.

For your islands, I'd probably go the Vertex paint route. The island would have to be remodelled, but IMO - it would be your best bet. Of course, you could also use a custom stencil - but that would be up to you. :)

Hope this helps.
MOULagain KI: 45001
griffinps3
Posts: 111
Joined: Sat Oct 24, 2009 1:39 pm
MOULa KI#: 829089
Contact:

Re: Un-live feed

Post by griffinps3 »

Thanks Zuri. I think I'll try out the vertex painting route. It kinda stinks that I'll have to remodel the island, but I did make some good changes when I first tried texturing it. Eventually I'll get the hang of it!
Griffinps3 - Head Core Producer

" Once upon a time there was a lovely little sausage named Bauldrik and he lived happily ever after. The End. " - Blackadder
Post Reply

Return to “Building”