(08/28 08:04:10) psnlBookshelf.IUpdateLocksAndTrays(): no matching book for KI's link to: Prad ...skipping to next (08/28 08:04:10) psnlBookshelf.IUpdateLocksAndTrays(): no matching book for KI's link to: Ulteemah ...skipping to next (08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.EnableObject: Attempting to enable drawing and collision on WedgeAhnonay... (08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.EnableObject: Attempting to enable drawing and collision on WedgeErcana... (08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.DisableObject: Attempting to disable drawing and collision on WedgeMinkata... (08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.EnableObject: Attempting to enable drawing and collision on WedgeRing1Garrison... (08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.EnableObject: Attempting to enable drawing and collision on WedgeRing1Kadish... (08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.EnableObject: Attempting to enable drawing and collision on WedgeRing1Kemo... (08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.EnableObject: Attempting to enable drawing and collision on WedgeRing1Teledahn... (08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.DisableObject: Attempting to disable drawing and collision on WedgeRing3Pod1... (08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.DisableObject: Attempting to disable drawing and collision on WedgeRing3Pod2... (08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.DisableObject: Attempting to disable drawing and collision on WedgeRing3Pod3... (08/28 08:04:10) DEBUG: psnlVaultSDLBoolShowHide.DisableObject: Attempting to disable drawing and collision on WedgeRing3Pod4... (08/28 08:04:15) DEBUG: xTakableJournal.IDisableJournal(): Disabling clickable on EditPersonalJournal... (08/28 08:04:15) xKI:GZ: Refreshing MarkerDisplay 0:0 (08/28 08:04:28) __init__xAgeSDLIntStartStopResp v. 1 (08/28 08:04:28) __init__xAgeSDLIntStartStopResp v. 1 (08/28 08:04:28) __init__TsoidahlPradBookGUI v.3.0 (08/28 08:04:28) __init__TsoidahlPradBookGUI v.3.0 (08/28 08:04:28) __init__TsoidahlPradBookGUI v.3.0 (08/28 08:04:32) xKI.OnServerInitComplete(): age = TsoidahlPrad (08/28 08:04:32) DEBUG: xAgeSDLIntStartStopResp.OnServerInitComplete: Processing (08/28 08:04:32) DEBUG: xAgeSDLIntStartStopResp.OnServerInitComplete: Running stop responder (08/28 08:04:32) DEBUG: xAgeSDLBoolToggle.OnServerInitComplete(): FMFall = 0 (08/28 08:04:32) DEBUG: xAgeSDLBoolToggle.OnServerInitComplete(): SirrusTurn = 0 (08/28 08:04:32) DEBUG: xAgeSDLIntStartStopResp.OnServerInitComplete: Processing (08/28 08:04:32) DEBUG: xAgeSDLIntStartStopResp.OnServerInitComplete: Running stop responder (08/28 08:05:13) DEBUG: xAgeSDLBoolToggle.OnNotify(): local player requesting SirrusTurn change via SirrusButtonClick (08/28 08:05:13) DEBUG: xAgeSDLBoolToggle.OnNotify(): set age SDL var SirrusTurn to 1 (08/28 08:05:13) DEBUG: xAgeSDLBoolToggle.OnSDLNotify(): VARname:SirrusTurn, SDLname:TsoidahlPrad, tag:SirrusTurn, value:1 (08/28 08:05:13) DEBUG: xAgeSDLIntStartStopResp.OnSDLNotify received: SirrusTurn = 1 (08/28 08:05:13) DEBUG: xAgeSDLIntStartStopResp.OnSDLNotify: running start responder
I just pressed the SirrusButton for simplicity's sake (and I'm assuming both animations are having the same problem)
It looks like everything exported fine and according to the Python log file it works beautifully. But since we are talking about animations... are you deleting your sav file between changes?
"It is in self-limitation that a master first shows himself." - Goethe
Oh I see. xAgeSDLIntStartStopResp does not support avatar oneshots. And if the oneshot doesn't run there is no callback to trigger the animation. So you need to replace it with boring old xAgeSDLBoolRespond instead.
Ok, I put that in for both the scripts, and exported. I checked "FMSphere" and "SirrusToy", and the FMSphere animation works PERFECTLY. Strangely though, SirrusToy does not. When I linked in and clicked it's button, the avatar animation worked, but the object did not start moving. When I re-linked the object was moving.
When I pushed the button then, it did the avatar animation again but did not stop the animation. Plus, after pressing the button two times it ceases to do the avatar animation. I once again re-linked and saw that it was not moving again. Here's both the scripts in case I put it in wrong for SirrusToy:
Awesome, that works fine now . Just one last thing though: I've noticed that it seems a bit flat without any sound, so what would I add to the script to give the animation sound when it's playing?
Ah, thx. Although I actually meant the animation itself having a sound (e.g if there's a machine, when you push the button and the gears start turning a machine sound will loop endlessly until it's turned off.) O, and could you modify the FMMSphere script instead of the SirrusToy?