Hi, everybody!
Work on my first age is coming along well, and I´ve started to work on a second one. This time I wanted to up the stakes, and started with another concept. (My first age is simple, its rooms have straight walls, every angle is 90 degrees, and so on.)
Now I´ve tried to model an island in Blender, and a lot of problems have occurred.
My first try was a failure, because I made a plane with a lot of faces for the entire age, so I could make several islands of it and add a waveset. But it had way to many faces and caused an error, when trying to export it.
Then I tried to do the terrain and the waveset-object seperately - and the result was, that the waveset came out really weird: there were reflections on it of things that don´t even exist in the age (a very strong lightsource, but my sun wasn´t set that strong). I´ve read in several tutorials, that I have to use the faces of the ground itself, copy them, and make THEM to a waveset. But what, if the faces of the ground are to complicated, or to distorted to use them as a waveset?
What would you suggest, how should I start to model an island (with the option of adding one or two other islands in the near future), so I can make a waveset without too many problems? Should I start from a plane? a cube? a circle? a UV-sphere?
Should I make different objects for, lets say, the ground, a mountain, some rocks, etc.? Or is it better to do all of them in one single object?
Do you have any other hints for me that would make building "realistic" landscapes easier?
Thanks in advance for your help!