ddb174 wrote:It is a place where you can come see all the fan Ages and come with friends if you like. It's a very different place than DI, with a very different purpose.
kaelisebonrai wrote:ddb174 wrote:It is a place where you can come see all the fan Ages and come with friends if you like. It's a very different place than DI, with a very different purpose.
That sounds to me to be precisely the purpose of DI, but, whatever. and, in fact, that's exactly how I've been treating and *using* DI. Visting fan Ages, and having fun with friends.
ddb174 wrote:There isn't much interest in Uru in general anymore. Sometimes a number of people talk with their friends and all come on at the same time. The Uam shard isn't meant to be a busy place by any means. That will never be sustained in Uru, as Uru does not hold much interest for people. (UU was usually empty too, once the initial interest wore off.) It is a place where you can come see all the fan Ages and come with friends if you like. It's a very different place than DI, with a very different purpose.
GPNMilano wrote:You just need two things. 1. A story and events. and 2. Content to go with that story.
Chacal wrote:GPNMilano wrote:You just need two things. 1. A story and events. and 2. Content to go with that story.
3. An interesting way to deliver new events and content.
I found the episodes either too dramatic or too boring. Sometimes you had sudden drama out of the blue, with no buildup (such as the gore-fest in Kahlo Pub) and no adequate tools to deliver it (seriously, listening to chat about events no one could see?). Sometimes delivery was underwhelming (Kate links in, plops the Jalak book in the library, links out). The whole idea of episodes was terrible.
I think new content should be added in the spirit of restoration: new areas should open, newly discovered linking books should be made available in the library. New content could be secretly added in frequent updates. This would encourage continual exploration. New explorers would stand a good chance of discovering it, whereas we old-timers don't try to open doors anymore.
See also : 4 models for bringing user content to MORE
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