Chacal wrote:You should know, however, that even when it was working on UU shards, it was almost never played, due to the complexity of setting up a game, let alone draw spectators in. Also, not that much fun for the two contestants, as they just toil at solving the maze, frustratingly falling down at each error, without ever seeing the opponent. Actually, I can't recall a single game being played on the shards I visited. I think everyone tried it exactly once, and usually alone.
Alone that's quite useless, for sure... but...
Anyway, it seems there are still a lot of people on many threads thinking it is a great lost.
Chacal wrote:We've all been doing that for years, but the problem was the game would crash whenever you went out of flymode and hit the floor.
Now this has been fixed and it is even possible to get into the wall area by using the chutes.
Don't actually touch the wall, though, this still makes the game crash.
Unfortunately you loose the great footsteps sounds.
nathan2055 wrote:There were no crashes even when I tried to climb the wall. However, a few minor updates to the patch may be able to create a wall running almost a smooth as the old one:
1. Hack Gahreesen and add spawn points to both walls.
2. Create a basic, one-room Age with linking books to both walls.
3. Somehow, program the walls climbing system to reactivate.
I'm not sure, but an UU install might help us. Any suggestions?
Wall climbing bug: nor for myself. Chacal, do you mean the converted MOULa file ?
About 1. and 2.: why bother with this ? Once you have the good files, you can play the other part of the Wall correctly, and it would cause a problem with the panels.
For the Wall climb fix, it is a part of the UruExplorer.exe and cannot be directly fixed. The best way for this would be to use a HexEditor to do this, but it would be pure and simple suicide

.
But once again, a Python file can solve this. It should be possible to create AT LEAST a basic climbing by using some other Python file and find the commands for the arrows and tell the game to use the NonGlobal anim when pressed (right ? I'm not that good in Python). But I guess the hard part are the blockers and the Wall colliders.