I decided to try to make a Multi-player Quest Game Series for the Uru Community of explorers to play.
I hacked my 2008 Age Story pages down into a lesser work to accommodate the work load required to edit 112 markers per Quest story installment game, 5 made and 5 more ready with text to make.
I can tell you by playing my quests through, that I had to rewrite them several times with edits to get them to read with some flow and rhythm to the pace of the marker spacing’s.
Working out the distances first and then the amount of space to place between each marker took time and practice.
Minkata proved to be the ultimate Age that had the straight line distances for unfettering the text reading with obstacles.
Of course I had to figure out how to create a Macro-Hotkey script to scroll my KI’s edit screen with, because the zillion left mouse clicks to edit each marker with and each new marker become exponential in clicks to the last marker and making the whole project impossible to do unless I could overcome that limitation! So I figured out how to scroll the KI and Nexus screens!
I still have many hurdles to overcome and time is the enemy now because I launched it 11-07-2010 from the Quest's Bevin Imager at Abjab's urging.
OK then, a few months and about 300 hours later, I still have way too much to do on my own. The matter of time between making the Quest games and setting the markers, writing and creating the puzzle logics and editing the text into the markers . . . . So I have recently been trying to enlist others to help with making the Quest game clue markers for me to Text Edit.
NOT that I would object with help on the clues and puzzle logics details!
The saving grace is that as a Community Quest Game Series it is made to be insanely hard. Why? Because when a game is for a community to play, it's a lot different than one or a few.
MOUL, last release of the Pod Ages & Minkata, showed me just how fast a forum and a swarm of explorer players could eat up game content and solve a game.
Solved those in like, what a week or less! My thinking was to challenge the Uru Communities collective a bit more than MOUL, last did.
It will only work if my Age Story line themes will keep explorers interested enough to do each Quest Clue game installment for the next Story Quest game.
I have a few helping me now, with 8 Quests made and a few others in various stages.
The Puzzle logics theme is designed to slow them down enough I hope to allow me to keep ahead of them!
The plans to my Quest clue puzzles are complex and I can't possible execute it all without help.
I'm here seeking direction on how to enlist (OHB) OHBot to help to automate the Quest clues puzzle parts with OHBs bots!
The whole IDEA being to get enough interested in helping me with mine, that afterwards they will know how to do other Quest Game Story Series, until new Open Source Content gets officially released into MOUL, again. Filler between Age content.
Hey! I can dream!
OHB, please contact me about if you think Bots could work with my Answers & Questions / Times and Places Puzzle logic clue quest games. Jahmen KI # 06595122 or Quest KI 06925827