Community Nexus

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Re: Community Nexus

Postby kaelisebonrai » Sun Jan 09, 2011 2:19 am

re: the ages being merely single player areas made to work in multiplayer, its kiiinda the other way around, but, eh. ;) (Most of the prime ages, at least, originally had multiplayer puzzles, that were later changed to allow a single player to complete them =P)

And there's no reason we can't /change/ it to work, some people have an aversion to modifying cyan's ages, but i find that silly - we're a modding community - that's what modding communities /do/.

EDIT: oh, and, random image i rendered yesterday.. not long after the last image i posted, infact..

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not a great deal different, but you get that.
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Re: Community Nexus

Postby diafero » Sun Jan 09, 2011 6:45 am

Egon wrote:I'm surprised (and event little angry) that Dustin blocked some KI commands for some Fan Ages (I think those commands where something like /link, /spawn, and /flymdoe). Although I think he did it on the request of age writers, I still find that stupid.
Just a quick fix on this: That is part of the Offline KI, which Dustin contributed some patches to, but does not have that much to do with otherwise. So, those blockers were added by me, after I got requests from the age's authors. And they only apply online, which IMHO is a fair balance - offline, everyone is considered an "admin" by the KI, and can do anything in any age. Including /linking to reward ages (Dustin's UAM KI plugin meddles with /link in the Bahro cave for some strange reason, but that is out of my control). Online, cheats and admin commands are locked, and of the remaining commands, some are still locked in a short list of ages, out of respect for the age's creators. Any Shard admin is free to edit the xxConfig file on his dataserver and change that list.

I will keep out of the IC discussion since I neither care about that part nor can I contribute much to it ;-) . I am glad however there seem to be ways to make a modern-day Nexus acceptable IC :D . I do not understand what the discussion about how fan-ages are instanced has to do with the Nexus, but maybe I mis-read that while catching up.

So, on the technical level: Ages will then need some kind of flag telling the code whether this age is in D'ni, so it should appear in Cyan's Nexus, or is not, so it should appear in the fan Nexus? The invite code could be easily moved to the Writer's Nexus, but then out of the four categories present in Cyan's Nexus, only one would be used - Cavern Locations, or D'ni Locations, or however you call it. Plus, for Shards that support it, a list of hoods.
Currently we have 9 or 10 items in there, plus the 6 MOUL pubs that are in a different category (they come from totally different sources internally, but I could merge them if required). How many D'ni fan ages are there? It would be kind of unfortunate to create a new Nexus interface that is usable with large amounts of items, only to still have 20 or 30 items in a list with the old interface^^

The categories, and the D'ni part, could be solved by (yet another ;-) ) format change in the age configuration that the KI does anyway. It could support tagging, so categories are available in-game, and a special tag could be used for ages to appear in Cyan's Nexus.
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Re: Community Nexus

Postby ZURI » Sun Jan 09, 2011 9:29 am

diafero wrote: So, on the technical level: Ages will then need some kind of flag telling the code whether this age is in D'ni, so it should appear in Cyan's Nexus, or is not, so it should appear in the fan Nexus? The invite code could be easily moved to the Writer's Nexus, but then out of the four categories present in Cyan's Nexus, only one would be used - Cavern Locations, or D'ni Locations, or however you call it.


Since Cyan's ages use a range of prefixes that we cannot use, couldn't the modern nexus be set to disregard them and only load the higher numbers?
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Re: Community Nexus

Postby Egon » Sun Jan 09, 2011 9:31 am

diafero wrote:
Egon wrote:I'm surprised (and event little angry) that Dustin blocked some KI commands for some Fan Ages (I think those commands where something like /link, /spawn, and /flymdoe). Although I think he did it on the request of age writers, I still find that stupid.
Just a quick fix on this: That is part of the Offline KI, which Dustin contributed some patches to, but does not have that much to do with otherwise. So, those blockers were added by me, after I got requests from the age's authors.

Sorry for disinformation :oops:

diafero wrote:I do not understand what the discussion about how fan-ages are instanced has to do with the Nexus, but maybe I mis-read that while catching up.

Nexus interface "has something to do" with instances of ages in such mater that it should allow player (adletst in most of cases) to go not only to public but also to private (or hood) instance of an age (depending on what player wishes to do, and what kind of instances age supports).
Adleast that should be in case of Writer's Nexus, becouse it was also suggested that normal Nexus should link only to public instances.

diafero wrote:The invite code could be easily moved to the Writer's Nexus

Since You catching up: I think that it is a consensus that invite code should be in both Nexuses (for convince of gameplay).

Unless...
Since we have "Bevin" and "Serene", "Kirel" and "Guild neighborhood" etc., then including Fan created Locations, we have about 16 links in "city locations".
Now that is not that terrible, but if we do get over 25 links, we might reconsider to do that I suggested somewhere at beginning: split those into smaller parts.
If that case in normal Nexus those links of the left could be changed to some kind of "city locations category" (like for example "City", "Agu'era", "Guilds", "Neighborhood").

diafero wrote:The categories, and the D'ni part, could be solved by (yet another ;-) ) format change in the age configuration that the KI does anyway. It could support tagging, so categories are available in-game, and a special tag could be used for ages to appear in Cyan's Nexus.

I think that currently there should be change from all those inf files (like "AvailableLinks.inf") to some kind of xml file storing all necessary configuration data.
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Re: Community Nexus

Postby nathan2055 » Sun Jan 09, 2011 11:50 am

Tweek wrote:Almost it wasn't the KI had limited release, the GoMa were using it as were certain D'ni elite. Large scale public use had not been implemented (sometimes I wonder if it ever would, I could see the KI being expensive depending on how they were transferred to the public, but that's another thought entirely).

MYSTlore says that they were on the verge of being released to the elite.
Paradox wrote:I still think it's best to assume that this Writers Nexus was written by a modern day explorer, rather than used by the original guilds. So whether the KI was in use at the time of the fall is irrelevant, because everyone has a KI today.

I think so too.
diafero wrote:So, on the technical level: Ages will then need some kind of flag telling the code whether this age is in D'ni, so it should appear in Cyan's Nexus, or is not, so it should appear in the fan Nexus? The invite code could be easily moved to the Writer's Nexus, but then out of the four categories present in Cyan's Nexus, only one would be used - Cavern Locations, or D'ni Locations, or however you call it. Plus, for Shards that support it, a list of hoods.
Currently we have 9 or 10 items in there, plus the 6 MOUL pubs that are in a different category (they come from totally different sources internally, but I could merge them if required). How many D'ni fan ages are there? It would be kind of unfortunate to create a new Nexus interface that is usable with large amounts of items, only to still have 20 or 30 items in a list with the old interface^^

First, I agree the invite system should work on private instance Fan Ages.
Second, if we are going to put Fan D'ni Locations in the Cyan Nexus (which I didn't know we were doing, everyone was discussing moving Fan D'ni Locations to the WNexus under the D'ni category) we should update the GUI and do the following:
1. Rename City Locations to D'ni Locations and move all of the Pubs (e.g. Guild Pubs, Great Tree, Watcher's Sanctuary, etc.) to it.
2. Rename Public Links to Public Hoods (or Public Bevins) and allow Tweek's Bevin editor.
3. Personal Links will be renamed Your Instances and will include a link to the WNexus (for Ages that have not switched there pedestals to the WNexus).
4. Private Links will be renamed Other Instances and will include invited instances of both private Fan Ages and Cyan Ages.
ZURI wrote:Since Cyan's ages use a range of prefixes that we cannot use, couldn't the modern nexus be set to disregard them and only load the higher numbers?

Egon wrote:I think that currently there should be change from all those inf files (like "AvailableLinks.inf") to some kind of xml file storing all necessary configuration data.

I don't know URU tech that well, so I can't answer that question.
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Re: Community Nexus

Postby D'Lanor » Sun Jan 09, 2011 12:01 pm

Egon wrote:I think that currently there should be change from all those inf files (like "AvailableLinks.inf") to some kind of xml file storing all necessary configuration data.

Believe me, you really don't want to know how it was before diafero organized it like this.
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Re: Community Nexus

Postby Tweek » Sun Jan 09, 2011 3:23 pm

nathan2055 wrote:
Tweek wrote:Almost it wasn't the KI had limited release, the GoMa were using it as were certain D'ni elite. Large scale public use had not been implemented (sometimes I wonder if it ever would, I could see the KI being expensive depending on how they were transferred to the public, but that's another thought entirely).

MYSTlore says that they were on the verge of being released to the elite.
Paradox wrote:I still think it's best to assume that this Writers Nexus was written by a modern day explorer, rather than used by the original guilds. So whether the KI was in use at the time of the fall is irrelevant, because everyone has a KI today.


Mystlore isn't exactly reliable I've had to edit entries there to clear things up several times.

"The KI was a major development not just for the Guild, but also apparently for all citizens. Turns out they were just starting to hand out the KI's to the public around the time of the fall. Nice timing."


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Re: Community Nexus

Postby nathan2055 » Sun Jan 09, 2011 4:17 pm

Tweek wrote:
nathan2055 wrote:
Tweek wrote:Almost it wasn't the KI had limited release, the GoMa were using it as were certain D'ni elite. Large scale public use had not been implemented (sometimes I wonder if it ever would, I could see the KI being expensive depending on how they were transferred to the public, but that's another thought entirely).

MYSTlore says that they were on the verge of being released to the elite.
Paradox wrote:I still think it's best to assume that this Writers Nexus was written by a modern day explorer, rather than used by the original guilds. So whether the KI was in use at the time of the fall is irrelevant, because everyone has a KI today.


Mystlore isn't exactly reliable I've had to edit entries there to clear things up several times.

"The KI was a major development not just for the Guild, but also apparently for all citizens. Turns out they were just starting to hand out the KI's to the public around the time of the fall. Nice timing."


Source: The DRC notebook in Gahreesen.

Actually, I remember that! Still, none of the novels mention KIs.
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Re: Community Nexus

Postby Paradox » Sun Jan 09, 2011 4:21 pm

nathan2055 wrote:Actually, I remember that! Still, none of the novels mention KIs.

Novels aren't entirely reflective of canon... sometimes...
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Re: Community Nexus

Postby Tweek » Sun Jan 09, 2011 5:29 pm

nathan2055 wrote:Actually, I remember that! Still, none of the novels mention KIs.


To that I say,

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