bnewton81 wrote:...
Took me a week to successfully get a single plain into uru, and I'll be damned if I spend months building an age and then send it off to some yahoo in France to work out the rest for me.
...
Ok, that was a bit "unfortunately" worded. So you're not a team worker - that's ok; that applies to many of the rest of us, as well.
I am having great problems parsing your posts, I'm afraid. A am unable to see where you delineate between frameworks of story and technology, engine and tools...
First: Cyan HAS released their toolset for agebuilding to us. It is only the executeables and it is built for specific versions of 3D Studio Max, but it is out there and being used by quite a few builders.
They have not yet given us any way to share ages on their own running MOUL.
Many of us use the community-built pyPRP export tool for Blender. I am sorry that you find it limiting and cumbersome, as well as Plasma itself. Believe me; we all do, but do not make the mistake of thinking there are no limitations elsewhere.
You are perfectly free and encouraged to design and build ages using any technology available to you and discuss it on these forums (...although the tsar has final say on that, given that he's the volunteer who runs the forum). There are people doing "traditional" prerendered ages, as well as a rather healthy crowd over at second life.
If you can- and wish to build an age using the more- or less helpful tools associated with engines such as Cry, Unreal, or Source; go for it.
If you wish to supplant the entire existing Uru online framework, you may find yourself in a position of having to take great part in producing the replacement and convincing people to switch.