Turtle Isle (age problems)
-
- Deep Island Admin
- Posts: 2972
- Joined: Mon May 05, 2008 5:50 am
- MOULa KI#: 0
- Location: Germany
Re: Turtle Isle (age problems)
The visual waveset and the swimming regions with its current are completely independent from each other.
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
- tachzusamm
- Posts: 575
- Joined: Thu May 29, 2008 2:03 am
- MOULa KI#: 0
- Location: Germany
Re: Turtle Isle (age problems)
dendwaler wrote:The avatar is pushed out of the water for nearly a full avatar length, when he enters this region.
Far more then the wave height which is flattened by the large quiet part of the waveset.
The avatar's behavior seems not to be flattened and follows the peak heights.
He falls back and is pushed out again, so on and on.
My assumtion is that you did not align the Y vector of the direction empty absolutely horizontal.
Because the Y vector determines the direction, it will throw the avatar up when the direction has a Z component.
Re: Turtle Isle (age problems)
And again you where right!
You could hardly see it but it did have a slight rotation.
A new empty put in from top view, solved this.
It acts more naturely now.
Thx!
You could hardly see it but it did have a slight rotation.
A new empty put in from top view, solved this.
It acts more naturely now.
Thx!
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Re: Turtle Isle (age problems)
Does Quickscripting have an expressing for triggering Material_animation ?
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Re: Turtle Isle (age problems)
If you really mean QuickScript (= shorthand for a few common AlcScripts) then the answer is no.
AlcScript does have options for controlling layer animations.
AlcScript does have options for controlling layer animations.
"It is in self-limitation that a master first shows himself." - Goethe
Re: Turtle Isle (age problems)
Thx D'Lanor.
Unfortely I don't succeed in getting working code.
I have A Journeycloth with animated texture (glowing )
a region , a seekpoint and a soundemitter.
I cooked up this code for it:
the cloth animation never stops
does not react on a touch
no avatar animation.
and no sound.
Can you correct this ?
i need an sdl in it for remembering all the cloth touches.
I think i need one for every cloth, or can i use a string with flags?
Unfortely I don't succeed in getting working code.
I have A Journeycloth with animated texture (glowing )
a region , a seekpoint and a soundemitter.
I cooked up this code for it:
Code: Select all
Cloth1:
visual:
matanims:
- mat: Journey
flags:
- stopped
logic:
modifiers:
- cursor: poised
flags:
- localelement
activators:
- type: objectinvolume
remote: Cloth1Rgn
triggers:
- any
conditions:
- type: activator
activators:
- type: picking
- type: objectinbox
satisfied: true
actions:
- type: responder
ref: :Glowing
sdl: Journey1
responder:
states:
- cmds:
- type: oneshotmsg
params:
receivers:
- oneshotmod:Cloth1_Seek
callbacks:
- marker: DoorButtonTouch
receiver: respondermod:Glowing
user: 0
waiton: -1
- type: animcmdmsg
params:
receivers:
- 0043:Journey-Glow
cmds:
- continue
waiton: 0
- type: soundmsg
params:
receivers:
- 0011:Tisle_journey
cmds:
- play
waiton: -1
nextstate: 0
ncallbacks: 1
waittocmd:
- key: 0
msg: 0
curstate: 0
flags:
- detecttrigger
Cloth1_Seek:
logic:
actions:
- type: oneshot
name: Cloth1_Seek
oneshot:
animation: DoorButtonTouch
Cloth1_se:
type: soundemit
sound:
flags:
- is3dsound
- localonly
file: Tisle_journey
volume: 1
minfdist: 20
maxfdist: 50
type: SoundFX
the cloth animation never stops
does not react on a touch
no avatar animation.
and no sound.
Can you correct this ?
i need an sdl in it for remembering all the cloth touches.
I think i need one for every cloth, or can i use a string with flags?
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Re: Turtle Isle (age problems)
Is Cloth1 the actual object with the layer animation? It won't work on any object.
You did not name your responder so the click had no effect. Edit: I have now named it Cloth1Glowing.
I will post something about the sdl later.
You did not name your responder so the click had no effect. Edit: I have now named it Cloth1Glowing.
Code: Select all
Cloth1:
visual:
matanims:
- mat: Journey
flags:
- stopped
logic:
modifiers:
- cursor: poised
flags:
- localelement
activators:
- type: objectinvolume
remote: Cloth1Rgn
triggers:
- any
conditions:
- type: activator
activators:
- type: picking
- type: objectinbox
satisfied: true
actions:
- type: responder
ref: :Cloth1Glowing
actions:
- type: responder
name: Cloth1Glowing
responder:
states:
- cmds:
- type: oneshotmsg
params:
receivers:
- oneshotmod:Cloth1_Seek
callbacks:
- marker: DoorButtonTouch
receiver: respondermod:Cloth1Glowing
user: 0
waiton: -1
- type: animcmdmsg
params:
receivers:
- 0043:Journey-Glow
cmds:
- continue
waiton: 0
- type: soundmsg
params:
receivers:
- 0011:Tisle_journey
cmds:
- play
waiton: -1
nextstate: 0
ncallbacks: 1
waittocmd:
- key: 0
msg: 0
curstate: 0
flags:
- detecttrigger
Cloth1_Seek:
logic:
actions:
- type: oneshot
name: Cloth1_Seek
oneshot:
animation: DoorButtonTouch
Cloth1_se:
type: soundemit
sound:
flags:
- is3dsound
- localonly
file: Tisle_journey
volume: 1
minfdist: 20
maxfdist: 50
type: SoundFX
I will post something about the sdl later.
"It is in self-limitation that a master first shows himself." - Goethe
Re: Turtle Isle (age problems)
I too eagerly await the answer on how to prevent material animations from looping. :)
( In Rell-Too there is a handful of matanims, that triggers in sequence. I wound up resorting to including each three times, in the responder that controls them: Once to stop them and go to frame one, before their coming into view, once to start them in turn and once to stop and reset them again, following a timer callback each. :P )
( In Rell-Too there is a handful of matanims, that triggers in sequence. I wound up resorting to including each three times, in the responder that controls them: Once to stop them and go to frame one, before their coming into view, once to start them in turn and once to stop and reset them again, following a timer callback each. :P )
Re: Turtle Isle (age problems)
Is Cloth1 the actual object with the layer animation? It won't work on any object.
I don't understand . I thought a material is always applied to an object.
The Journeycloth (object Plane) has two layers.
The second layer opacity goes from 0 to 1 by the col slider in "map to" with an Ipo curve.
This ipo should be triggered by touching the cloth as a oneshot.
I used your edited code.
result:
touch animation is working.
Layer animationg is looping before and after the touch.
No Sound
{Edit}
If what I initially wanted is not possible then i have found the next solution.
i place two clothes behind each other.
1 with a not animated texture and 1 with the looping animated texture.
With another ipo curve i bring the looping animation in front of the first one and back again.
What do you think of this?
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Re: Turtle Isle (age problems)
Correction for sound emitter:
I suspect naming errors elsewhere too.
Is Cloth1 the name of the object with the layer animation? Or is the object called Plane? And is Journey the name of your material? This code works if you get your naming references right. I have used it on many occasions.
And be sure not to use this same material on multiple objects.
Code: Select all
- type: soundmsg
params:
receivers:
- 0011:Cloth1_se
cmds:
- play
waiton: -1
I suspect naming errors elsewhere too.
Is Cloth1 the name of the object with the layer animation? Or is the object called Plane? And is Journey the name of your material? This code works if you get your naming references right. I have used it on many occasions.
Code: Select all
<name of object with the layer animation>:
visual:
matanims:
- mat: <material name>
flags:
- stopped
And be sure not to use this same material on multiple objects.
"It is in self-limitation that a master first shows himself." - Goethe