bnewton81 wrote:How much would it cost for cyan to rerelease a set of tools that we could use now? Maybe we just need to start raising money to pay cyan off.Give us our genie Cyan!
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Cyan doesn't have the programmers it needs to make such tools. If they were to hire a new team, making easy to use tools would be very hard. As it has been said before by others: Plasma is complex. There's no getting around that fact.
The current focus for PyPRP2 is to get it as easy to use (gui-based) as PlasmaMax is. Personally I really want to try to transfer over the concept of Cyan's modifier stuff in PlasmaMax. I have to say, there are things that can be made simpler that Cyan's interface, but at the same time, care must be taken to let the user remain in control of the environment and settings.
Bnewton81, just because PyPRP is hard for use at the moment doesn't mean the alternatives are any easier. 3dsMax is slightly easier to use for many than Blender, however, to really use either tool effectively takes a lot of training and skill. I'm amazed with how talented so many people at the GoW are with age creation after less than a year using Blender. These are not easy to use tools, don't feel bad if the learning curve is steep at first. Currently, if you want to make ages for Uru you must use one of these tools at some point (unless you would like to code each vertex by hand in XML).
Edit: As an example of PlasmaMax's ease of use ideas transferring to PyPRP2: based on PlasmaMax's light baking, PyPRP2 now has automatic light-baking into vertex-paint. Any object without a color channel will be automatically lit.