I've read what happens, dendwaler, and it sounds really strange.
Especially this:
dendwaler wrote:I made upto 5 clothes that started glowing when touched.
When i made the next when , none of the clothes where working any longer.
But even when i go back to an older saving they don't work again.
When i go back to the situation before the clothes where made and restart making the clothes again, then it works.
And the same thing happened again when making number six.
Well, I don't know what's wrong. But maybe it helps if you understand how Blender works under special circumstances:
a) When you create something (e.g. an object), and attach something other to it (e.g. an IPO curve or a material), and then delete the object, the dependent items (IPO) do NOT get deleted as well. They are kept in memory and are still available. Then, when you save your file, close Blender, and open it again, the dependent items ARE no longer existent - except when you've chosen to select the "F" button which tells "Saves this datablock even if it has no users". Users in this case means your object. Your datablock is your item( can be Material, IPO, Texture, ...)
So maybe you should check if you don't have kept "unused" datablock without users. Could be the case that you already have an older (but now unlinked) IPO or texture with the same name as your new IPOs / textures.
b) Working with IPOs is sometimes a bit strange. When you add an IPO to an Object or Material, be sure to remove the IPO BEFORE you delete the object when you intend to remove the object - because otherwise it will be kept when you delete the object alone.
It could also be the case that your clothes or their behavior conflicts with other stuff in your age.
What I would do to find out : Remove EVERYTHING of your age, except the clothes and maybe a ground plane to walk onto. (Be sure to keep a backup of course.)
Then see if it's working now.
If yes, return to the full age and keep deleting stuff one by one or in groups to find out WHICH causes the conflict.
Oh, and when you start deleting stuff, ensure to remove it from the bottom in hierarchy to top, to avoid the effects described in a) and b).
So delete an object's IPO, textures and materials first, then the object itself.
If it's not working then, well... then we have to think it over again.
Oh, and sometimes it helps if you name objects, materials, textures etc. like "Object_01", "Object_02", ... instead of letting Blender set the Name (Object.001).
Maybe there's for example already a lost "ObIpo.006" which you don't see because the user has been deleted before. This could attach to a newly generated Object.006 again, although it should NOT. Blender sometimes acts really strange when it comes to animations. Renaming the Object and IPO to Object_06 and ObIpo_06 *could* help.
Or, maybe, simply SKIP the not working cloth (e.g. it's #6), and continue with #7 and #8to create your 7 clothes.
Explanation about datablocks:
http://showmedo.com/videotutorials/vide ... datablocksEDIT:
Just a note. You won't be able to see un-linked datablocks in the normal outliner view. To see or find them, you could switch the outliner to Oops Schematic mode.
Here's another video which describes datablock in a slightly different way, also explaning the "F" button which means "Fake Users":
http://blendertips.com/datablockVids/da ... Intro.html