I want to create an age in the worst way. Perhaps most of us do. I have had this unused architectural concept bouncing around in my head for over fifteen years. I've tried to cover the basics of Truncated Octahedral geometry in text elsewhere, and I'm unsure of what to repeat here. I don't think words can do it justice. My design would be a closest-packed array of rooms close to two hundred meters in diameter overall, containing literally thousands of rooms. To my knowledge, no one has ever tried to do anything like this in game before: something approaching the density and capacity of our real world. As a tri-split-level, closest-packed array, mine would surpass real-world values. D'ni Ae'gura may come closest to real cities, but even if the servers weren't limited to fifty players at a time, I don't see the basic design of that city supporting a working population of more than one or two thousand.
How do I choose between Blender and 3DSMax 7? These Cyan plug-ins, what do they do? Has anyone tried doing Blender versions of them? Is one application more space-consumptive than the other? Easier to learn? Would I get confused if I tried to learn and use both? Are either "big enough" for what I want to do? What are my next steps? Find a source for 3DS Max? Learn to use Blender? Come up with a compelling story / puzzles to fit the setting? Teach myself to program in Python? Assemble a team of more experienced "Writers" to do the heavy lifting? Where do I start?