Blender 2.57

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Blender 2.57

Postby Lontahv » Sun Apr 24, 2011 7:46 pm

We got the PhysX export issue sorted out, so on release, it will be able to export to CWE as well as Complete Chronicles and Until Uru.
Last edited by Lontahv on Sun Apr 24, 2011 7:47 pm, edited 1 time in total.
Reason: added comma
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Re: Blender 2.57

Postby Aloys » Mon Apr 25, 2011 1:10 pm

Yay. :)

(there are still UU servers running? :shock: )
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Re: Blender 2.57

Postby Branan » Mon Apr 25, 2011 4:15 pm

Aloys wrote:Yay. :)

(there are still UU servers running? :shock: )


These are not the servers you're looking for
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Re: Blender 2.57

Postby N. Sigismund » Mon Apr 25, 2011 4:55 pm

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Re: Blender 2.57

Postby Wamduskasapa » Mon Apr 25, 2011 5:39 pm

I Thought UU was from far in the past, Just a --
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Re: Blender 2.57

Postby Dachannien » Tue Apr 26, 2011 12:35 am

Lontahv wrote:on release, it will be able to export to CWE as well as Complete Chronicles and Until Uru.


That's good news - I was a bit curious how this was going to work out. It sounds like we'll be able to design and test ages in Uru:CC and then port them to CWE with minimal effort when the time comes.
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Re: Blender 2.57

Postby J'Kla » Tue Apr 26, 2011 6:56 am

Yes I like the sound of that. :D
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Re: Blender 2.57

Postby Branan » Tue Apr 26, 2011 10:11 am

Dachannien wrote:
Lontahv wrote:on release, it will be able to export to CWE as well as Complete Chronicles and Until Uru.


That's good news - I was a bit curious how this was going to work out. It sounds like we'll be able to design and test ages in Uru:CC and then port them to CWE with minimal effort when the time comes.


You should really test in the engine version you're targeting. A single-player version of the CWE codebase will be available (eventually), as well as a variety of options for setting up servers for testing.
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Re: Blender 2.57

Postby Dachannien » Tue Apr 26, 2011 3:42 pm

Branan wrote:You should really test in the engine version you're targeting. A single-player version of the CWE codebase will be available (eventually), as well as a variety of options for setting up servers for testing.


That's a good point. To be honest, I didn't know that the CWE folks were working on a single-player version. (I would love to help on the coding side, but I have a feeling I'd get in the way more than I'd actually help, since I've never really done collaborative development of anything before.)

Until single-player CWE is available, though, this gives us the opportunity to start age development as soon as PyPRP 2 is available and then do testing in CWE later. Yeah, I know we could already do age development in the older versions of PyPRP and Blender, but it sounds like porting afterwards would be a lot more work.
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Re: Blender 2.57

Postby J'Kla » Thu May 12, 2011 8:32 am

I want to move on to Blender 2.56..... But there's no point till I can export an age anywhere so exporting to CC is probably my best hope.

So can we get an update on PyPRP2?
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