diafero wrote:Is this a test version or intended for being installed on DI Shard?
In my mind it is a test version.
I indicated in my post comments would be appreciated.
But if you consider "Somewhere" could be included in Deep Island Shard, you may do it.
My PC is not ready to use DI Shard.
Now I am working to improve the performance.
- desactivate "shadbuf". I did it on the 200 materials I use. -------------> NO EFFECT
- VisRegions : I tested it on 2000 objects without visible effect. But I plan to continue the tests.
I think I have to cancel bounds (triangle mesh) for a large number of objects.
I insist on the fact that I have no problem on my PC
System Information
------------------
Time of this report: 6/12/2011, 09:30:37
Machine name: DENOST-31114523
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
Language: English (Regional Setting: French)
System Manufacturer: INTEL_
System Model: D945GLF2
BIOS: Default System BIOS
Processor: Intel(R) Atom(TM) CPU 330 @ 1.60GHz (4 CPUs)
Memory: 2038MB RAM
Page File: 618MB used, 5357MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
This issue is important because I have a big extension almost ready to be added to Somewhere.
And obviously the performance will not be improved.
So it could be playable only on some PC...
Any suggestions and/or comments will be welcome