- Code: Select all
Global Animation: Marker Name(s):
================== ======================================
BallPushWalk "SndLeftFootDown" "SndRightFootDown"
BlindsLeverDown "LeverDown"
BlindsLeverUp "LeverUp"
BlndFrntLeverDown "LeverDown"
BlndFrntLeverUp "LeverUp"
ButtonTouch "TouchButton"
DoorButtonTouch "DoorButtonTouch"
FallingLinkOut "touch"
FishBookLinkOut "touch"
FloorLeverA "LeverBack"
FloorLeverAPullHard "pull"
FloorLeverAPushHard "push"
FloorLeverAStuck (no Marker)
FloorLeverAUp "LeverUp"
GroundImpact "SndLeftFootDown"
InsertKiHand "HandIn", "SndHandIn"
InsertKiHandLonger "HandIn", "SndHandIn"
LinkOut "touch"
PersonalLink "touch"
Run "SndLeftFootDown", "SndRightFootDown"
RunningImpact "SndLeftFootDown"
ShooterTrapActivate "LeverBack"
StepLeft "SndLeftFootDown", "SndRightFootDown"
StepOnFloorPlate "PlateDown"
StepRight "SndLeftFootDown", "SndRightFootDown"
SwimFast "SndLeftFootDown", "SndRightFootDown"
TouchPellet "touch"
True, it's a short list, but most of the animations simply do not have markers. Especially the emotes, because the do not need to trigger actions while the emote is running. And the list might not be complete, but at least something to work with when including animations.
I only examined the female animations for markers; I assume they are likely available for male as well.