Global Animation Marker Names

Help bring our custom Ages to life! Share tips and tricks, as well as code samples with other developers.

Global Animation Marker Names

Postby tachzusamm » Fri Jul 01, 2011 11:12 am

Playing a bit with animations, I missed a list of the marker names belonging to global animations. Because I did not find such a list somewhere, I wrote one by myself, using PlasmaShop / PprShop.

Code: Select all
Global Animation:      Marker Name(s):
==================      ======================================

BallPushWalk         "SndLeftFootDown"   "SndRightFootDown"
BlindsLeverDown         "LeverDown"
BlindsLeverUp         "LeverUp"
BlndFrntLeverDown      "LeverDown"
BlndFrntLeverUp         "LeverUp"
ButtonTouch            "TouchButton"
DoorButtonTouch         "DoorButtonTouch"
FallingLinkOut         "touch"
FishBookLinkOut         "touch"
FloorLeverA            "LeverBack"
FloorLeverAPullHard      "pull"
FloorLeverAPushHard      "push"
FloorLeverAStuck         (no Marker)
FloorLeverAUp         "LeverUp"
GroundImpact         "SndLeftFootDown"
InsertKiHand         "HandIn",         "SndHandIn"
InsertKiHandLonger      "HandIn",         "SndHandIn"
LinkOut               "touch"
PersonalLink         "touch"
Run                  "SndLeftFootDown",   "SndRightFootDown"
RunningImpact         "SndLeftFootDown"
ShooterTrapActivate      "LeverBack"
StepLeft            "SndLeftFootDown",   "SndRightFootDown"
StepOnFloorPlate      "PlateDown"
StepRight            "SndLeftFootDown",   "SndRightFootDown"
SwimFast            "SndLeftFootDown",   "SndRightFootDown"
TouchPellet            "touch"


True, it's a short list, but most of the animations simply do not have markers. Especially the emotes, because the do not need to trigger actions while the emote is running. And the list might not be complete, but at least something to work with when including animations.
I only examined the female animations for markers; I assume they are likely available for male as well.
User avatar
tachzusamm
 
Posts: 575
Joined: Thu May 29, 2008 2:03 am
Location: Germany

Re: Global Animation Marker Names

Postby diafero » Sat Jul 02, 2011 7:37 am

I think that'd be a nice addition for the wiki :)
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

Deep Island Shard | Offline KI
diafero
Deep Island Admin
 
Posts: 2824
Joined: Mon May 05, 2008 5:50 am
Location: Germany

Re: Global Animation Marker Names

Postby D'Lanor » Sat Jul 02, 2011 8:51 am

Some of them are mentioned here in the wiki.
"It is in self-limitation that a master first shows himself." - Goethe
User avatar
D'Lanor
 
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Global Animation Marker Names

Postby Render » Mon Aug 08, 2011 6:00 am

This is very helpful!

Unfortunately it doesn't list the one I am after:
I'm looking for the merkers for the big floor lever (ClutchLever) used in teledahn.
I've got the animations working, but need the markers to get the correctly timed follow up animations to work.

Anyone knows what these markers are and if not how I could find them myself using plasmashop?

Thanks in advance,
Render
User avatar
Render
 
Posts: 55
Joined: Thu Jul 28, 2011 7:37 am

Re: Global Animation Marker Names

Postby tachzusamm » Mon Aug 08, 2011 6:41 am

Here you go.

Teledahn ClutchLevers:
Code: Select all
Avatar Animation:      Marker Name(s):
==================      ======================================
ClutchLeverForward      "LeverForward"
ClutchLeverBackward      "LeverBackward"
ClutchLeverGearGrind   "LeverGrind"
ClutchLeverStuck      "LeverStuck"


To find additional animations or markers by yourself:
- Start PlasmaShop 3.0 Beta
- Find the age, e.g. Teledahn
- Find a prp which looks like an animation, like District_FemaleClutchLeverBackward.prp; open it (double-click opens it in PrpShop)
- Find the anim. under [00F1]ATC Anim
- Open it; scroll down to the very end, where you will find a block like
Code: Select all
   <Markers>
      <Marker Name="LeverBackward" Pos="0.5333333611" />
   </Markers>
User avatar
tachzusamm
 
Posts: 575
Joined: Thu May 29, 2008 2:03 am
Location: Germany

Re: Global Animation Marker Names

Postby Render » Mon Aug 08, 2011 8:18 am

Thx Tach!
Just put them in and this works like a charm! :o

Now if I only get the timing right :lol: I'll be a happy camper.
User avatar
Render
 
Posts: 55
Joined: Thu Jul 28, 2011 7:37 am


Return to Scripting

Who is online

Users browsing this forum: No registered users and 0 guests