Turtle Isle (age problems)

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Turtle Isle (age problems)

Postby dendwaler » Mon Aug 01, 2011 11:09 am

Hi all,
Just builded a telescoop for Turtle Isle,
Its clickable already.
What i need is the code which shows the view.
Its is a static picture that has to pop up , nothing more or less.

becauses i am a noob in coding i need some help.

The picture below shows the situation.
Image
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



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Re: Turtle Isle (age problems)

Postby dendwaler » Tue Aug 02, 2011 4:33 am

I solved the problem!

I found the solution on the next "well hidden" wiki page, which i did not use before.
http://www.guildofwriters.org/wiki/GUI_Dialog#Creating_the_GUI_Dialog


To leave the telescope view has to be done by the esc button, because another way of leaving by mousclick is not supported yet.
I found a simple, but nice solution for that as you will see when visiting Turtle Isle after the next update.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Turtle Isle (age problems)

Postby dendwaler » Mon Sep 12, 2011 2:00 am

I want to control the "emit" value of a material with an IPO curve.
This is possible in Blender.
Unfortunately i don't see any effect in the exported age

Can anybody tell me wether or not this option is supported in PyPRP or Plasma?
Is there any list available of supported IPO types?
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Turtle Isle (age problems)

Postby D'Lanor » Mon Sep 12, 2011 4:48 am

Emit IPO curves are not supported.

For lighting effects you can use opacity animations. And Lamp RGB IPO curves.

Is there any list available of supported IPO types?

Object
LocX, LocY, LocZ
RotX, RotY, RotZ

Material
OfsX, OfsY, OfsZ
SizeX, SizeY, SizeZ
Col (affects opacity in PyPRP 1.6)

Lamp
R, G, B
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Turtle Isle (age problems)

Postby dendwaler » Mon Sep 12, 2011 5:44 am

Thx , for summing them.
I had found those and used them.

I wanted to influence the emit value to get a darker texturing during a night cycle.
or lighter when switching a lamp.
I will try to get the wished effect by adding a "greyish layer" with an ipo.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Turtle Isle (age problems)

Postby dendwaler » Mon Sep 12, 2011 2:15 pm

The rotation seems not to work as intended.

I can rotate an object , but only in one direction within 1 ipo.
When trying to rotate an object around it z axis for 10 degrees, and rotating it back 10 degreees within the same ipo ,
the animation stops at the point where it should rotate backwards.

when trying to move it up and down around the z axis, this works as intendid.
when trying to combine this two actions into 1 ipo using "locrot" the "loc" works the "rot" not.
Anybody got this working ?
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Turtle Isle (age problems)

Postby Jojon » Mon Sep 12, 2011 3:32 pm

It couldn't simply be that you have set the animation's duration in alcscript and forgot to update its entry there, to a new longer one? :7

Have you looked at the curves in the IPO editor? Maybe there have snuck in some extra keys, that you do not want?
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Re: Turtle Isle (age problems)

Postby dendwaler » Wed Sep 14, 2011 5:47 am

It couldn't simply be that you have set the animation's duration in alcscript


And there you hit the nail.
I overlooked it for day's, but I made a typo in an alcscriptname and so in the end there where no settings at all!
It just took over an animation timelength of another object.
I make the IPO's directly in the editor , so that could not go wrong.
Thx Jojon.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Turtle Isle (age problems)

Postby dendwaler » Mon Oct 24, 2011 10:00 am

Anyone who knows how to do the next?

In the Wiki is described how to make ripples when the avatar is swimming.
It s fairly easy to do that.

But i want the ripples in exactly the same way around an animated object which is floating in water.

I have no idea how to do that.

Anyone?
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Turtle Isle (age problems)

Postby D'Lanor » Mon Oct 24, 2011 12:09 pm

I don't think that can be done with dynamic ripples. You have to fake it with a layer animation around the object. At least that is what Cyan does.
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