@Branan: Yah, I think that's the problem because the dependency program has a big, fat "64" next to the openAL32 file, but not the rest. I bet your build would work fine on my wife's computer (she's running 32 bit Win 7), but I've been too lazy to copy it over to hers to try it.....er.....yah that's the reason. Not because she's busy playing Dragons Of Atlantis on Facebook and has threatened me with Hot Death if I touch her computer.......... heh
Let me ask, so as to not waste time (as I'm sure any bugs help you however): This build will allow us to run "off line" to test things made with Max without Drizzle conversion, yes? Or did I misunderstand completely? While I'm not really doing anything in Plasma anymore (busy working with UDK on a different project, and also having lots of fun with Valve's "Source SDK" using the Hammer editor to make maps for TF2, as it's JUST like COD's old GTK Radient program), I was asked by the Cub Scout and Boy Scouts of America group here to look into making something for them, and they kinda went gah-gah over the idea of using Uru to have Scout Ages where the boys can use it as an addition to their Hand Books to earn some of their badges (the more cerebral ones, kinda hard to teach knot tying in Uru, heheh), but they want it off line and stand alone, and since a lot of parents have older computers at home, Plasma would be ideal for them, and a OS MOUL Plasma would be ideal for me as I'd REALLY love to be able to use the Grass Shader Mod and of course make the uniforms for the avatars.