URU Extended

General debates and discussion about the Guild of Writers and Age creation
cskid13
Posts: 228
Joined: Tue Feb 01, 2011 4:19 pm
MOULa KI#: 0
Location: Eder Tsogal

Re: URU Extended

Post by cskid13 »

Does anyone know what to do when I get this error?
User avatar
J'Kla
Posts: 1003
Joined: Wed Feb 20, 2008 3:16 pm
MOULa KI#: 0
Location: Geordieland UK

Re: URU Extended

Post by J'Kla »

I've found export errors (and you don't provide the detail) are usually because of something the export process can't find like a texture or a sound.

This is not so much of an issue for your own built age because you should be aware and if neccesarry just remove the sound emiter but when it's an age built by someone else it could be anywhere. As for a texture I refer you to my earlier quote. :-)
Nadnerb
Posts: 1057
Joined: Fri Sep 28, 2007 8:01 pm
MOULa KI#: 23247
Location: US (Eastern Time)
Contact:

Re: URU Extended

Post by Nadnerb »

Since it's apparent that the point isn't getting through... You can't do this. To put it simply, the import process does not import everything when it imports an age. It leaves out all logic, references, and materials are not imported into the same form that the exporter uses. Tou cannot export an imported file, because the imported file is not valid, and it would take as much work as building an age from scratch to make it export again without any noticeable changes.
Image
Live KI: 34914 MOULa KI: 23247 Gehn KI: 11588 Available Ages: TunnelDemo3, BoxAge, Odema
User avatar
Luna
Posts: 204
Joined: Fri Oct 08, 2010 12:21 am
Location: Il y a encore des pommes.

Re: URU Extended

Post by Luna »

Karkadann wrote:Isn't their a way to add something in a similar way that you add something to Ahra Pahts or Relto?
Yeah, you should be able to add things through prps in the same way as Ahra Pahts does. You can't really edit Cyan's things this way though only add things.

Code: Select all

long longestTimeWithoutPlayingMoula = (new Date()) - (new Date(2014, 9, 26));
User avatar
Karkadann
Posts: 1224
Joined: Sun Aug 02, 2009 10:04 am
MOULa KI#: 58452
Location: Earth

Re: URU Extended

Post by Karkadann »

Luna wrote:
Karkadann wrote:Isn't their a way to add something in a similar way that you add something to Ahra Pahts or Relto?
Yeah, you should be able to add things through prps in the same way as Ahra Pahts does. You can't really edit Cyan's things this way though only add things.
What if I wanted to put for instance a large Kickable object in the City.age How would I go about doing that? Is it any more complicated then Making a City.age file with the right prefix number and a partial age export with drizzle? Cuz if it is,I could make some Cool Parade floats
I Don't Have A Cell Phone, I have Freedom!
User avatar
Chacal
Posts: 2515
Joined: Tue Nov 06, 2007 2:45 pm
MOULa KI#: 0
Location: Quebec, Canada

Re: URU Extended

Post by Chacal »

You just need to make a partial age export with PyPrp in a new prp with a new page number, and add a line in City.age for loading your new prp.
This is what was done with all the add-ons to the City, e.g. the lake meter. This is also what I've done for my collision meshes for my "opening the cavern" challenge 3 years ago.
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
User avatar
Karkadann
Posts: 1224
Joined: Sun Aug 02, 2009 10:04 am
MOULa KI#: 58452
Location: Earth

Re: URU Extended

Post by Karkadann »

Im working in Max and Not knowing much about coding or PyPrp I am wondering if it can be done with 3DS Max and the Drizzle partial age exporter
I Don't Have A Cell Phone, I have Freedom!
User avatar
Chacal
Posts: 2515
Joined: Tue Nov 06, 2007 2:45 pm
MOULa KI#: 0
Location: Quebec, Canada

Re: URU Extended

Post by Chacal »

I don't think there is an importer for 3DSMax, so you won't be able to use an existing Age for reference. You will have to set the position of your object by trial and error.
I am not familiar with the 3DSM plug-in or with the Drizzle exporter so I can't help you with either.
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
User avatar
J'Kla
Posts: 1003
Joined: Wed Feb 20, 2008 3:16 pm
MOULa KI#: 0
Location: Geordieland UK

Re: URU Extended

Post by J'Kla »

If you just want to look at the way the age is built then you could import to blender then export from blender in a format that will import into 3dMax but that's going to be a faf if ever there was.

Watching paint dry could just be a marginly better use for your time. ;)
User avatar
Karkadann
Posts: 1224
Joined: Sun Aug 02, 2009 10:04 am
MOULa KI#: 58452
Location: Earth

Re: URU Extended

Post by Karkadann »

Chacal wrote:I don't think there is an importer for 3DSMax, so you won't be able to use an existing Age for reference. You will have to set the position of your object by trial and error.
I am not familiar with the 3DSM plug-in or with the Drizzle exporter so I can't help you with either.
Im not to worried about the position I was gonna use "/location" on the offline KI I, from what little I know I think it might have something to do with that extra line in the .age file I have done some experimenting and got the .prp file for the new object in the age, but the object does not show up. Any idea's?
I Don't Have A Cell Phone, I have Freedom!
Post Reply

Return to “General Discussion”