URU Extended
Re: URU Extended
Does anyone know what to do when I get this error?
Re: URU Extended
I've found export errors (and you don't provide the detail) are usually because of something the export process can't find like a texture or a sound.
This is not so much of an issue for your own built age because you should be aware and if neccesarry just remove the sound emiter but when it's an age built by someone else it could be anywhere. As for a texture I refer you to my earlier quote.
This is not so much of an issue for your own built age because you should be aware and if neccesarry just remove the sound emiter but when it's an age built by someone else it could be anywhere. As for a texture I refer you to my earlier quote.

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Re: URU Extended
Since it's apparent that the point isn't getting through... You can't do this. To put it simply, the import process does not import everything when it imports an age. It leaves out all logic, references, and materials are not imported into the same form that the exporter uses. Tou cannot export an imported file, because the imported file is not valid, and it would take as much work as building an age from scratch to make it export again without any noticeable changes.
Re: URU Extended
Yeah, you should be able to add things through prps in the same way as Ahra Pahts does. You can't really edit Cyan's things this way though only add things.Karkadann wrote:Isn't their a way to add something in a similar way that you add something to Ahra Pahts or Relto?
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long longestTimeWithoutPlayingMoula = (new Date()) - (new Date(2014, 9, 26));
Re: URU Extended
What if I wanted to put for instance a large Kickable object in the City.age How would I go about doing that? Is it any more complicated then Making a City.age file with the right prefix number and a partial age export with drizzle? Cuz if it is,I could make some Cool Parade floatsLuna wrote:Yeah, you should be able to add things through prps in the same way as Ahra Pahts does. You can't really edit Cyan's things this way though only add things.Karkadann wrote:Isn't their a way to add something in a similar way that you add something to Ahra Pahts or Relto?
I Don't Have A Cell Phone, I have Freedom!
Re: URU Extended
You just need to make a partial age export with PyPrp in a new prp with a new page number, and add a line in City.age for loading your new prp.
This is what was done with all the add-ons to the City, e.g. the lake meter. This is also what I've done for my collision meshes for my "opening the cavern" challenge 3 years ago.
This is what was done with all the add-ons to the City, e.g. the lake meter. This is also what I've done for my collision meshes for my "opening the cavern" challenge 3 years ago.
Chacal
"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
Re: URU Extended
Im working in Max and Not knowing much about coding or PyPrp I am wondering if it can be done with 3DS Max and the Drizzle partial age exporter
I Don't Have A Cell Phone, I have Freedom!
Re: URU Extended
I don't think there is an importer for 3DSMax, so you won't be able to use an existing Age for reference. You will have to set the position of your object by trial and error.
I am not familiar with the 3DSM plug-in or with the Drizzle exporter so I can't help you with either.
I am not familiar with the 3DSM plug-in or with the Drizzle exporter so I can't help you with either.
Chacal
"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
Re: URU Extended
If you just want to look at the way the age is built then you could import to blender then export from blender in a format that will import into 3dMax but that's going to be a faf if ever there was.
Watching paint dry could just be a marginly better use for your time.
Watching paint dry could just be a marginly better use for your time.

Re: URU Extended
Im not to worried about the position I was gonna use "/location" on the offline KI I, from what little I know I think it might have something to do with that extra line in the .age file I have done some experimenting and got the .prp file for the new object in the age, but the object does not show up. Any idea's?Chacal wrote:I don't think there is an importer for 3DSMax, so you won't be able to use an existing Age for reference. You will have to set the position of your object by trial and error.
I am not familiar with the 3DSM plug-in or with the Drizzle exporter so I can't help you with either.
I Don't Have A Cell Phone, I have Freedom!