The combo jumps are smoother than ever before. You can now sit back, enjoy and relax while comboing. If someone ever tells me that they have hard time learning combos on MOULa, I will say to them "Go practice combos on gehn, they are much easier to do there!"
Combos with a powerful PC with latest video card generation:
on MOULa, forget it without the "grab back with you the city lag in your personal ages" trick found by Mouski. You won't be able to do the 2nd combo.
on gehn 3.0 it's so easy, you can even slow down the movement since it's smooth.
Combos with a PC equipped with a video card enabling combos on MOULa:
on MOULa you won't have any issue!
on gehn 3.0, you'll shake horizontally from a very subtle shake to a very intense and visible shake while climbing up. Even if you see your avatar shaking like you never see it shakes before, there is no impact on the climb. In fact, you are getting on top of collisions faster.
I tested that going in Kadish where we have a sky high combo elevator. In MOULa, it takes me approximately 25 to 30 combos to reach the top. On both PC in gehn 3.0, I reached the top in less than 20 combos and for the 2 tries on each PC.
The combos are therefore easier to do in gehn 3.0 than on any other combos enabling server (MOULa, Minkata, TOC MOUL, gehn 3.0).
The double jumps (an one time walk-jump followed quickly by a run-jump not done on a vertical collisions corner)
It's smoother, greater, all goes very well, the avatar's response to the quick commands is far better than in MOULa. You can actually aim loosely a higher wall in gehn 3.0 and reach it. On MOULa, unless you aimed the sweet spot, you won't make it. I'm taking for example the staircase trick in Er'cana terminal where you can reach the collisions doing a double jump from the staircase's top.
What does all this implies? It reduces the time to reach collisions or areas beyond normal limits.
Example: Gahreesen Maintainers Training Wall
In MOULa, I reach it in 2 minutes and a half usually giving the fact that the combo part is hard and I have to redo it several times to make sure I reach the collision's top and not my relto.
In gehn 3.0, I'm there in 30 seconds. The combos are so smooth and easy that I hardly miss it on my first attempt. The remaining is 3 run-jumps in complete darkness, let say you must know where to jump to if you want to beat me on my 30 seconds!
Taken on gehn yesterday when I landed on the room ground
Taken on gehn yesterday
Is there a negative aspect on those physics engine improvements?
Certainly. As I suspected it, almost all the glitches are affected (in skydiver community we don't consider jump techniques as glitches).
Mostly, the "run up a collision" glitches are not feasible in gehn 3.0. In Relto or in Phil's Relto, we'll have to find another way to reach the top of the mountain because the wall that we are used to run up to reach the top won't let us move an inch.
Same applies with Gira's middle separation line, D'ni-Riltagamin's Whark squeleton and one other location that I don't want to disclose since it's an ongoing project for me.
The 4th terrose tree on Ahnonay 1st sphere isn't reachable either since it's the only one using that glitch. But on the other hand, the 3 other terrose trees are easier to climb since we use a bouncing double jump technique for them.
The Zip Lines Launches are affected in Ae'gura and in Neighborhoods too. I didn't test the zip line launch in Kirel as it's thougher to reach and there's no point it's working there if it's not working in Ae'gura and in other neighborhoods. That was something I could foreseen though. Those glitches are MOULa exclusive. There's something with other servers disabling the effect of being projected like a bullet shooted from a gun. So I can't tell if the physics improvement on gehn 3.0 are responsible or not. I didn't feel the urge to test them before the 3.0 version.
My overall appreciation of the improvements: it's great!
We have more positive aspects to them than negative ones. I usually skip the slave cave puzzle in Teledahn. I skip it in gehn also but I fooled around with the kickable there to see how they would react under my kick: they moved at last!
My firemarbles in my Relto are not flying off to the unknown like they are used to in MOULa. They move normally.
BTW For those worrying, the tent climb in Ae'gura is not affected. You can run up the slim rope like you are used to in MOULa.