If you want to get past them quickly, you press Shift+P to turn on fly mode in the internal client. You then move along, pressing "u" for up and "h" for down.
As was previously stated, you could learn a lot by talking in IRC with the Writers. One of my projects is also to attempt to document as many things as possible. I'm rather busy right now, but I should get around to it in a few weeks.
Here's a few pointers I can give you to get you started:
Internal Client- Shift+P for fly mode,
- Shift+C for drive mode,
- "`" or your keyboard's equivalent to bring up the Plasma console,
- "\" while in the console to switch to the Python console,
- If you want to find a command, I think typing "?" in the Plasma console should help you.
External Client- You need to have your manifests very well set. There are scripts to assist you (
https://github.com/branan/moulbuild-scripts/tree/gow_server, if you can understand them; you'll also need libHSPlasma to make them work, and Python 2.7 (I think)),
- You'll need a reference installation to build your manifests using those scripts containing an unencrypted /Python folder, unencrypted /SDL folder, MO:ULa /dat and /sfx over which you have copied the /dat folder from moul-scripts,
I have recently gone through all of this, and am still learning. If you have specific questions, I'll try to answer the to the full extend of my as-of-yet admittedly incomplete knowledge.
To remove those barriers in the neighborhood, or change any other SDL value, use, in the Python console:
- Code: Select all
sdl = PtGetAgeSDL()
sdl[name] = (value,)
You can find a list of all the SDLs in moul-scripts. Fountain water, for example, would be "nb01FountainWaterVis" (0 -> off, 1-> on), whereas "nb01CommunityAreaState" should be the barriers in the Hood (I don't know the values, I think they range between 0 and 2).
EDIT: Also, apparently, that Minimalist Development Shard guide isn't the best reference around. I only followed the official DIRTSAND instructions, chatted a bit with the writers on IRC, and used Branan's scripts. And Lyros Shard is up and running now!