by N. Sigismund » Thu Aug 09, 2012 1:57 pm
It's been a while. D:
Yes, the following is off-topic, sorry:
Funny that I chose to check up on the Myst community today, I was up until now completely unaware of the drama. I agree with GPNMilano's points. The drama puts the daft stuff I've done in the past into quite a lot of perspective! I will say that doing BoT first was always a moronic idea - it's a cool story but you can hardly pitch a movie which is a prequel to a prequel of a game that came out in 1993! At least the lengthy post from Adrian gives a forewarning that the project might end up a loose adaptation rather than a strict one. If that's the case then I'll no doubt be moaning along with everyone else about the canon changes, but I will at least be glad the movie is existent. It will help keep one of my favourite properties afloat and that's not a bad thing.
On the topic of new content, anyone that's messed about with what I managed to get done with Llantern and all the excellent projects released over the last few years knows that real solid content is definitely produceable, but - please don't hate me GoW people if I'm incorrect and it's different now, I've been out of the loop for a while - the issue of being able to effectively make that content on CWE, especially for Cyan's server, are problematic.
The viable development of content should not require an ancient version of Max. I've never been a fan of Blender and AFAIK there still isn't a decent CWE exporter from it either, but there are functional plugins for several modern Max versions. Anyone with access to Max should have access to multiple modern versions of the program (2009 up, really) and that should be the 3D modelling program of choice at the moment - Cyan should move on to a modern Max version if they want to use fan content, it's unreasonable to expect a modder in 2012 to use ancient programs.
Teams of one person don't produce much! This is pretty self explanatory. One-man teams don't produce much! I honestly don't know how to move forward with that. Llantern is very basic because I can't code. If I had a coder to be able to work with, that project would have got a lot further.
I'd love to be able to work with CWE again, but it'd have to be different than it was before - as part of a proper team with the infrastructure to support it. Proper discussions, file spaces with version control so people can feed in work for other team members, that kind of thing.
In my opinion if five people - at least one coder and one artist in them - got together to make something using the CWE Max plugin, you'd get a tonne of new content. It isn't hard to develop for CWE if you know what you're doing! Do some concept work, get blocking out done, get the coders and artists working, pull everything together, bug test, release.
Eh, I'm out of the loop. If more content is wanted on Gehn, the solution is making it together rather than separately.
For reference:
IC: Nye Morgan
OOC: Sigismund, Nye, Huw Dawson