Exporting age from Blender, crashes Blender

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Exporting age from Blender, crashes Blender

Postby MusicallyInspired » Mon Aug 06, 2012 7:33 pm

Hey, everyone. I've decided to take up the task of creating an age world for Uru. Looking for a bit of help here as the scene seems to be mostly dead for Blender age-creating and the tutorials are grossly out of date. I've followed the PyPrp tutorial on the wiki here at GoW (translating what I could from Blender 2.4 methods to Blender 2.6 methods with some Googling and patience). Along the way I did a test export and it worked fine (though I didn't test it in-game). However, now that I've more or less followed the tutorial to completion, when I try to export it crashes Blender and I'm not too sure why. I backtracked the tutorial and I realized I missed the section of using the text editor and scripting stuff. I don't know if that has anything to do with it or not. I've created the starting point, though, and set the export file location, age name, and the prefix. I've got it set to export for Complete Chronicles as I don't intend on putting it online, being just a test age. I'd appreciate any help. If there's anything I've left out please let me know. Thanks in advance! Hopefully there's still some people around here that do this kind of thing.

PS- Also, I'm using Blender 2.6 32-bit in Win 7 64-bit OS, as I read somewhere that PyPRP2 isn't compatible with 64-bit Blender.

EDIT: Also, as a little aside, I tried making a basic single-plane only age via this video tutorial to see if I could actually make something that works. I followed the instructions to the letter, it exports just fine, but when I link to it I just get a mili-second progress bar and a black screen. Game still runs, I can link back to the Nexus or any other age via Kii-offline commands and I see the cursor but I can't do or see anything else. I've seen in the troubleshooting that this could be due to a corrupt fni file or something? Or improper placement of the spawn point? I don't think either are the issue here so I'm not sure what's happening.
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Re: Exporting age from Blender, crashes Blender

Postby dendwaler » Mon Aug 06, 2012 9:56 pm

First off all pyprp2 lets you make a simple age, but is not enough developed yet to make a fully featured age.
So in the end you still need to learn to handle PyPRP 1 together with the old Blender 2.49b.

In 2.49b i made thousends of exports and Blender did never chrash. The few i made in Blender 2.6 did not let crash 2.6 either.

If the game engine screen does load your age and stays black without chrashing to desktop, then you might have forgot to assign a texture to the UV mapped plane.
Also the collision has to be set otherwise you will fall through the plane before you even notice immediately after reaching the spawn point.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Exporting age from Blender, crashes Blender

Postby MusicallyInspired » Mon Aug 06, 2012 10:37 pm

So I can't even use Blender 2.6 then? I see.

Regarding textures, one test age I created had a single texture on the plane and it was set in the materials outside of the UV editor. Collision is set as well (proxy). I also did a second test age with no texture whatsoever, just a coloured plane. Same result. I guess this is all pointless, however, seeing as PyPRP2 isn't even developed enough to use yet. I did not realize this. Thanks for the information. I guess I'll have to relearn Blender's interface all over again for 2.49. :)
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Re: Exporting age from Blender, crashes Blender

Postby dendwaler » Mon Aug 06, 2012 11:20 pm

I guess I'll have to relearn Blender's interface all over again for 2.49


Hmm, the shortcuts are the same in 2.49 and 2.6
2.6 is faster to learn because every shortcut also has a graphical equivalent in the side bars, which makes it easyer to find if you do not know them.

But once you master Blender in 2.49 its like piano playing, you will find the correct settings in the blind, because your fingers automaticly remembers them.
2.6 and 2.49 are basicly the same, in that stage you won't notice many differences.
2.6 however gives new possibilities, not available in 2.49.

Try a little example age like this one, in the fifth post of the thread:
http://forum.guildofwriters.org/viewtopic.php?f=7&t=4640&hilit=example

t should export without a problem in 2.49.

Then look what different settings are used.

Don't forget to install the correct versions of python belonging by blender 2.49
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Exporting age from Blender, crashes Blender

Postby Tsar Hoikas » Tue Aug 07, 2012 5:45 am

If you must, you should be able to use Blender 2.6, then open the blend file in 2.49b to export. You should be wary of anything beyond Blender 2.62--2.63 added bmesh, which will likely render the blend files incompatible with older versions.
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Re: Exporting age from Blender, crashes Blender

Postby MusicallyInspired » Fri Aug 10, 2012 12:03 am

Thanks, everybody. For now I'm continuing my learning of modeling in general, because I'm fairly new to it. But I'm a quick study. After I get the basics down I'll come back to Uru age-writing. I do have some neat ideas in mind, just need to work them out. I'm sad that I missed out on this whole community when it was still going strong. Ah well, long as the tools are still here.
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Re: Exporting age from Blender, crashes Blender

Postby dendwaler » Fri Aug 10, 2012 3:11 am

I wish you succes wish learning Blender and agewriting.

In the past you could find many references to The wonderfull Blender tutorials of Neil Hirsig.
Its a must see and must do for every newbee!
May be you know it already otherwise this is the link:

http://gryllus.net/Blender/3D.html

and for addition to these basics go to:
http://vimeo.com/nhirsig/videos

He also has made a videocourse for blender 2.49.

Pity but since 2.6 is arrived its not longer available.

If you want to have those old video's give me a PM because i downloaded them all when they where still there.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Exporting age from Blender, crashes Blender

Postby MusicallyInspired » Sun Aug 12, 2012 9:45 pm

That's exactly the tutorials I've been following! :) Some features have been changed and altered, but for the most part they still work perfectly and I can figure out the alternatives. Except for the Screw tool.

Sure, I'd love the older 2.49 videos as well!
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