Hi everyone,
This is a question about lightmap/ambient occlusion baking (obviously).
No matter how I do things, the result is always crap.
I've tried studying the Relativity blender file, unfortunately I already know how to create these maps and apply them to an object so they can be seen in Uru.
I'm missing something in the lighting/baking parameters, since it occurs in Blender 2.49 AND 2.66. I couldn't find answers in Relativity.
Here is a shadow map, from a gazebo lit only by a "sun" object:
Question 1: how the heck do you apply antialiasing to those damn shadows ?
Question 2: how do you make soft shadows, instead of sharp ones ? Generally, shadows are sharp near the casting object, and soft far from it. I think this is related to settings in the sun objects.
And an AO map from the same object, with nearby object hidden after baking (I didn't bother with a lot of render passes).
Question 3: is there a way to apply antialiasing to AO maps too ?
Question 4: why are there seams in my map ? My texture should be big enough, I think it's related to the unwrap method (I'm using "Lightmap UV pack").
Thank you for any help you can provide.