We may be going off-topic, but since we’re still answering questions by the original poster, I’m taking the liberty of continuing in this direction…
DreamBliss wrote:Only found one skydiver/glitcher at YouTube so far, someone called FrauGrimhilde.
I know of a couple
videos by Mouski, but I’m sure there are more.
DreamBliss wrote:If you know of any really cool places to, er, skydive too, that is places that take you to special areas you can explore, Easter eggs, relto pages or books, I would sure love information on them! If not actual instructions then the name alone should be enough to research.
As Annabelle said, she and other skydivers have made numerous marker quests that explain how to get to a lot of interesting places. You can follow these on your own, but much more fun – for both – is to have someone else teach you how to reach a particular place. I encourage you to visit the city (Ae'gura) when there is a bunch of people there and ask around e.g. “can anyone show me how to climb onto the roof of the bridge?” It’s very likely that there will be someone there who knows how to do it and will gladly teach you. (That bridge roof in particular is a good starting point for a number of routes all over Ae'gura.)
DreamBliss wrote:… Cyan, the Miller brothers or whoever is responsible. Maybe they were never really gamers …
It’s funny you mention this now, because that’s exactly the case. Have you watched the
video of Robyn Miller’s recent GDC talk? He explicitly mentions it a few times. Frankly, many of us prefer it that way. I am not a gamer, and it’s likely that I would have found the Myst/Uru games much less attractive if they had been made by gamers for gamers.
That said, I do enjoy skydiving and would love to have more intentionally placed easter-egg-style climbing locations. But you have to keep in mind that while these days skydiving is a fun and mostly harmless activity, at the time when the content was new and there was an actual story being played out with the DRC etc., cheating like this could spoil things for everyone and having players where they weren’t supposed to be could be really disruptive to the story. I have some understanding for Cyan’s eagerness to patch glitches in light of that. And finally, it has also happened that their efforts have unintentionally made things more interesting for skydivers: In Until Uru, it was quite easy to walk up the ropes onto the tent on Tokotah Plaza and sit on its roof. At some point, additional collision walls were added to inhibit that – with the effect that we now have a much more challenging and rewarding way of climbing much higher on the tent!