DreamBliss wrote:bnewton81 wrote:Awesome! Thanks so much! Will there be a later 64bit edition? Is 64bit really faster than 32bit? I've always heard it is, but honestly don't know for certain. Can't wait to use this. Thanks so much. And it is my birthday today so this is really a great present. lol
Second vote for a 64-bit version of PyPRP, as well as all the functionality of previous versions of the plugin, for Blender versions 2.67+
Thank you for all your work on this!
long longestTimeWithoutPlayingMoula = (new Date()) - (new Date(2014, 9, 26));
Luna wrote:DreamBliss wrote:bnewton81 wrote:Awesome! Thanks so much! Will there be a later 64bit edition? Is 64bit really faster than 32bit? I've always heard it is, but honestly don't know for certain. Can't wait to use this. Thanks so much. And it is my birthday today so this is really a great present. lol
Second vote for a 64-bit version of PyPRP, as well as all the functionality of previous versions of the plugin, for Blender versions 2.67+
Thank you for all your work on this!
I'm not sure on this, but I'm thinking there might be a similar issue as with the 64 bit plugin for 3ds max. CWE isn't 64 bit and probably uses types that are unsafe to use in a 64 bit environment.
DreamBliss wrote:OK, let's see if I got this straight...
PyPRP 2 is dead. PyPRP 1 appears to have been recently updated, but I assume it is also dead as it is for Blender 2.49 and Blender is now in version 2.67 (with a new UI!) Neither program can be compiled because they are scripts, so theoretically they should work with the respective 64-bit versions they are compatible with, for PyPRP 1 that's Blender 2.49 and lower, for PyPRP 2 that's up to Blender 2.64 (I know because that's the latest build I could install it on.) In nay case neither will work on a 64-bit install because the libraries they depend on are 32-bit. That about right?
Lyrositor wrote:Actually, development of PyPRP 2 has ceased - probably forever. korman is the future, but it's still in very early stages of development.
cskid13 wrote:Lyrositor wrote:Actually, development of PyPRP 2 has ceased - probably forever. korman is the future, but it's still in very early stages of development.
In other words, I have to use 3ds Max? This is quite unfortunate. Maybe another team will come and write PyPRP 3 or finish PyPRP 2. There is still demand for it.
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