Andylegate volunteered to help out with age creation
http://mystonline.com/forums/viewtopic.php?f=40&t=26719
http://forum.guildofwriters.org/viewtop ... f=7&t=6193
or there is a Q&A Session with Cyan's Max / Plasma pros, for plug-in users coming up you might wanna ask the pro's
http://forum.guildofwriters.org/viewtop ... f=7&t=6221
http://mystonline.com/forums/viewtopic. ... 2948c57390
Take into consideration that only a handful of us use Max the majority is working in Blender
I find a lot of times I am on my own when I need to figure something out, because no one seems to have the answer
Good Luck and welcome back to the GoW
XFogset and 3DSMax
Re: XFogset and 3DSMax
I Don't Have A Cell Phone, I have Freedom!
- Christopher
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Re: XFogset and 3DSMax
The glue is automatically copied from the glue.py in the Plasma Folder by plPythonPack.exe when the Python files are compiled into the .pak file.tachzusamm wrote:I should mention though that the github files don't have the python glue added at each file; I don't get why or if this is a problem. I don't use Max.
Maybe someone else could explain why this python glue appendices are missing in the files. Is it automatically appended elsewhere, maybe?
As I wrote earlier it has absolutly nothing to do with including Python Files in Plasma. It's a library to program plugins for 3ds Max in Python. In theory you simply have to extract all Python Files from the archive into the Python folder of your output directory. You can also try to delete the .pyc files, so 3ds Max regenerates them.rocketdog wrote:Can anyone tell me if they have used Py3dsMax by Blur and does it work any better then the 3ds Max process?
Christopher
Re: XFogset and 3DSMax
Thanks Krakadann, and thanks to all who posted.
Christopher: I'll still try your last sugestion. The one time I did get xFogSet to show up in the python drop down, I had entered the .py file by itself into the "Max", "export", "python" file, after the xFogSet file showed up in the drop down It had added the .pyc file, however I was not able to duplicate this.
I guess I'll try contacting Andylegate and see if he has any idea. I did find a post by him that said there is a "dummy file" that is needed or python wont work correctly. Don't know if he means in game or in 3ds max. I know what you mean by feeling your on your own with 3ds max.
Christopher: I'll still try your last sugestion. The one time I did get xFogSet to show up in the python drop down, I had entered the .py file by itself into the "Max", "export", "python" file, after the xFogSet file showed up in the drop down It had added the .pyc file, however I was not able to duplicate this.
I guess I'll try contacting Andylegate and see if he has any idea. I did find a post by him that said there is a "dummy file" that is needed or python wont work correctly. Don't know if he means in game or in 3ds max. I know what you mean by feeling your on your own with 3ds max.
Re: XFogset and 3DSMax
It does tend to be a bit of an obstruction for max users, and until we get a wealth of info on max/plasma like we have on blender, we might be waiting a bit longer for fan ages on MOULa then any one is willing to admit.
I Don't Have A Cell Phone, I have Freedom!
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Re: XFogset and 3DSMax
Looks like we have plenty of information to get started with. Some experimentation will be needed to figure out every single use case, of course. If you feel something is particularly tricky, please add or edit a tutorial somewhere. If you have a specific question, ask it. Quite frankly, the seemingly ceaseless whining has become annoying

Re: XFogset and 3DSMax
Here's an idea, since I've noticed you posting on this subject more than once on various fora: a central thread for requesting Tutorials or other "insider" information. I'll go make one, and you can post in it with everything you need to know about the 3DSMax plugin but are afraid to ask. Other artists can then fill in the missing tutorials, or coders can even look into the plugin to see what something specific does.Karkadann wrote:It does tend to be a bit of an obstruction for max users, and until we get a wealth of info on max/plasma like we have on blender, we might be waiting a bit longer for fan ages on MOULa then any one is willing to admit.
No one's just going to generally waltz up and start spewing information. We've gotta be proactive and specific!
» Tutorial and Information Requests «
Re: XFogset and 3DSMax
apologies, and thank you. believe me I do appreciate all the effort and help but the problem I have is I seem to do things backward
After looking threw some of Andys tutorials I had an idea of what I could do with the plugins and then started to think up how I can combine them to create an age or Relto page
Asking specific questions is a bit difficult because the way I think, which is why I had hoped for more info from Cyan about their plugins. The more I know of what I can do with them
the more I can incorporate what I can do with the plugins into the age and the more elaborate my age can become.
However I have just started working on a new project of my own, Im sure i'll have some questions their is no concept art just a few bits and pieces
and an idea in my head that is based on what I know I can do with the plugins from the existing tutorials
I have also heard rumors of another project in the works that seems a bit futuristic at this point I may or may not be working on it
If I do I know I will have questions about that one.
I never claimed to be an easy person to understand If I was I think I would boar my self to death
After looking threw some of Andys tutorials I had an idea of what I could do with the plugins and then started to think up how I can combine them to create an age or Relto page
Asking specific questions is a bit difficult because the way I think, which is why I had hoped for more info from Cyan about their plugins. The more I know of what I can do with them
the more I can incorporate what I can do with the plugins into the age and the more elaborate my age can become.
However I have just started working on a new project of my own, Im sure i'll have some questions their is no concept art just a few bits and pieces
and an idea in my head that is based on what I know I can do with the plugins from the existing tutorials
I have also heard rumors of another project in the works that seems a bit futuristic at this point I may or may not be working on it
If I do I know I will have questions about that one.
I never claimed to be an easy person to understand If I was I think I would boar my self to death
I Don't Have A Cell Phone, I have Freedom!
Re: XFogset and 3DSMax
Well everyone guess what! I thought I would take a rest from the fog problem, so I didn’t do any more on the age since my last post. About 15 minutes ago I started 3ds max and loaded the age again, and there to my surprise in the python dropdown was the xFogSet python file! I have no idea why. I restarted 3ds max and the file is still there. What the heck?
I had been restarting 3ds max and my computer all through this process with no results, but that’s the only thing I can think of that could have caused it to start recognizing python files now. We had a thunderstorm today and I turned off me computer for about an hour after a short power outage.
So now I’ll see if I can get the fog to work in age., and I’ll let you know soon
Thanks
I had been restarting 3ds max and my computer all through this process with no results, but that’s the only thing I can think of that could have caused it to start recognizing python files now. We had a thunderstorm today and I turned off me computer for about an hour after a short power outage.
So now I’ll see if I can get the fog to work in age., and I’ll let you know soon
Thanks
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Re: XFogset and 3DSMax
OK!
Been busy and still am but I thought I should let you know how things are going. The python files now show up in the dropdown without a problem every time I star up 3ds Max. So that is an improvement but there is still no fog in my age. My next step will be to reinstall 3ds Max unless anyone has an Idea what can be causing these problems I’m having.
By the way there is one thing I’ve been meaning to ask, if the fog was working would I see it show up when I render the scene in 3ds Max? I wasn’t sure if it would so I’ve been loading up the game each time to check.
I wont be able to work on this problem till next week.
Been busy and still am but I thought I should let you know how things are going. The python files now show up in the dropdown without a problem every time I star up 3ds Max. So that is an improvement but there is still no fog in my age. My next step will be to reinstall 3ds Max unless anyone has an Idea what can be causing these problems I’m having.
By the way there is one thing I’ve been meaning to ask, if the fog was working would I see it show up when I render the scene in 3ds Max? I wasn’t sure if it would so I’ve been loading up the game each time to check.
I wont be able to work on this problem till next week.
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Re: XFogset and 3DSMax
If you're looking to have the same fog throughout the age, then it would be better/easier to do the same thing Cyan did and make a funny file.You will want to create a "whatdoyousee" encrypted file with PlasmaShop named the same as your age with the extension .fni. Inside this file, you will want to use the fog commands listed on this wiki page. The max wiki page has another explanation, if you need it.
