Ehren wrote:
I really thought, at the time, it would just be a helpful tip for making things feel more "polished". I didn't see it as "imposing will on players" anymore than trying to work around any other unfortunate glitches.
I don't see it the same way. Although I also would like it if 1st person worked better in the sub-worlds of Relativity, I'm also well aware that Relativity has already raised the bar substantially higher than what Cyan has set for us. As an age builder myself, I'm probably more educated than you about what is really going on in this age and some of what it has taken to get it there. You also haven't explored this new version. It might be better if you withhold judgement until you do. But keep in mind that there is no other game, either from Cyan or any of the large game publishers, that have scenes that can compare with Relativity. Building an age that allows players to walk around and see each other on all three planes simultaneously is no small feat! I wish I could say more, but you'll just have to wait till tach is ready to publish.
As far as "polish" is concerned, we've already had fan ages go above and beyond what Cyan did and I'd venture to suggest that Relativity is at the top of that list. I made a short visit to Cyan's server tonight and here's some of what I found (without even trying hard):
Um . . . Wrong Texture
When Making A Water Mesh, It Helps To Be Certain It Actually Reaches The Shore!
How NOT To UVMap The Textures
In Which World Is This Considered Good Lighting?
Texture Stretching . . . Never Pretty
These screenshots simply serve to make the point that if you're looking for garbage, you'll probably find it. Relativity already is a HIGHLY polished age. Maybe in time, tach and/or Sirius will find even more ways to overcome the shortcomings of the game engine. If that's the only flaw you can think of, the builders need to pat themselves on the back. They done good .