http://www.spiralgraphics.biz/packs/browse.htm
http://local.wasp.uwa.edu.au/~pbourke/texture_colour/
You may have very strong opinions about the visual look of your game. If you're not doing any of the work on the art, though, you need to shelve these opinions. Your artists will usually only enjoy their own style of art, and they're not being paid to make stuff for your game, they're only doing it because they enjoy it. Either you do it their way, or you don't get art. This is categorically different from commercial games. You're not their boss, you don't get to tell them what to do.
US Copyright Office wrote:When is my work protected?
Your work is under copyright protection the moment it is created and fixed in a tangible form that it is perceptible either directly or with the aid of a machine or device.
CGTextures FAQ Page wrote:May I use these textures in my Open Source (Creative Commons, GPL, etc) project?
No. These textures may not be used in Open-Source projects. The licenses are not compatible. Almost all Open-Source licenses allow redistribution of the materials, and redistribution is not allowed for these textures.
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