Karkadann wrote:I also noticed that none of the pythons from the moul-scripts-master of the H-uru/moul-scripts GitHub show up in the drop down menu
They show up for me. What version of the plugin are you using?
Karkadann wrote:I also noticed that none of the pythons from the moul-scripts-master of the H-uru/moul-scripts GitHub show up in the drop down menu
Karkadann wrote:Im using the original Cyan plugins,
If I recall correctly their was something about no glue or id # might cause a python to not show up in Max and the github files don't have the python glue added to each file
Sorry, it seems I didn't cover this in the tutorial.Karkadann wrote:How can I get the journal to read a picture file other then an hsm file or how to I convert a jpg or a png to an hsm file
Karkadann wrote:Ok a few more questions
what version of Max do the fixed plug-ins work with
Sirius wrote:About the name you must put in the <img scr> thing, it should be the name of the image file you're using, minus the extension, followed by something like *0#0.hsm. Sounds crazy ? Yeah, that's Max naming convention.
So if you have a texture named "mytexture.png", the name in the img tag should be src="mytexture*0#0.hsm". Sometimes it might be "mytexture*0#1.hsm", or "mytexture*0#2.hsm" (I couldn't say why).
The best way to be sure is open dat/<YourAge>_district_Textures.prp in PRPShop, and check the name of the corresponding image file.
Blender users don't need to worry about this, the name they must use is the texture name in Blender, ie: the name in the "IM" field of Blender, next to the "Reload" button.
Of course ! That's obvious, I should have guessedDeledrius wrote:According to plBitmapCreator, the filename takes the form of:
name*flags#clipID@mixmethod&dropoffStart&dropoffStop&maxDetail&minDetail in order to normalize the names.
If you can upload the data files you get once exporting, I can have a look at it (all I need is the book and clickregion prp, the texture prp and journal text file).Karkadann wrote:Is their something else im missing? Ive tried jpg, png, dds, I got the right *0#0.hsm" info from prp shop I tried exporting the image from prp shop, I tried resizing it smaller thinking it might be to big.
CALGON TAKE ME AWAY
It does read the black swirly thing it just will not read the image I put into it
Sirius wrote:Of course ! That's obvious, I should have guessedDeledrius wrote:According to plBitmapCreator, the filename takes the form of:
name*flags#clipID@mixmethod&dropoffStart&dropoffStop&maxDetail&minDetail in order to normalize the names.
...
Just kidding !
It does create insane filenames, though... For instance:
islmcanvasdetail*0#0@mu&0.00&1.00&1.00&0.20.hsm
Sirius wrote:Sirius wrote:If you can upload the data files you get once exporting, I can have a look at it (all I need is the book and clickregion prp, the texture prp and journal text file).
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