Question: Is it possible to open new parts of the city? (Like the palace courtyard?)
Or are we restricted with just creating places that seem *like* they are new parts of the city?
GPNMilano wrote:... you've created new prps that are not identical to Cyan's, and thus can be redistributed even though they contain Cyan assets. But again, those assets can only be used in the Plasma engine.
Nev'yn wrote:Question: Is it possible to open new parts of the city? (Like the palace courtyard?)
Nev'yn wrote:Or are we restricted with just creating places that seem *like* they are new parts of the city?
Sirius wrote:There is a way to circumvent legal issues on MOUL-based shards though. Cyan forbids modifying existing resources files, but you can tell the game to load a new resource file alongside all the others from the city (there are roughly 50 resource files, generally 1 location = 1 file). This means you have to import the existing file you want in Blender, edit it to your likings, and export modified objects in a new PRP file.
Now, you have new objects in the city, but you also need to disable the old version of these objects in Cyan's resource file, otherwise you won't be able to access your new areas (and you'll have weird visual overlapping if you modified visual objects).
Annabelle wrote:GPNMilano wrote:... you've created new prps that are not identical to Cyan's, and thus can be redistributed even though they contain Cyan assets. But again, those assets can only be used in the Plasma engine.
So if I got this right, CoD in TOC MOUL is OK because the TOC team over there took the Ae'gura's PRPs reworked them & renamed them Cityofdimension's PRPs. They are redistributing them with their shard which is using the Plasma engine.
it's almost impossible to access them because Cyan never cut out the walls behind the doors, and the rock wall (and its collision) is all one giant mesh making minor replacements practically infeasible
dendwaler wrote:Deledrius wrote: it's almost impossible to access them because Cyan never cut out the walls behind the doors, and the rock wall (and its collision) is all one giant mesh making minor replacements practically infeasible
I believe it can be possible to make some additions with a minor addition to the existing mesh.
How?
Make a very small region just in front of a door. Force the avatar to be into first person view ,just before entering this area.
The area will act as a warp zone. you will be warped instantly to a new mesh outside the existing mesh.
GPNMilano wrote: Nope, the CoD falls into the darker areas of the "legally" grey spectrum. Mainly because they took existing compiled data copied them, and then changed the names of the files and the sequence prefix of the age. But when you look into the prps you can tell that they were not created by anyone at TOC. The SceneNode name doesn't match the age file name is the dead giveaway that those files were just edited from existing Cyan ones. The method I mentioned is reverse engineering the original prps by importing them into a 3d program and recreating them from there. I for instance have made versions of both Laki and Direbo for MOULa from the Myst V prps. By doing it that way I was able to remove all the Myst V related story stuff (The Take's the Keeps, slates etc) as well as make additions to them so that they feel more like ages restored by the DRC.
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