dendwaler wrote:Does it not work? or is it not longer "clickable".?
In the latter it might be that in first person the cam is outside the clickable region.
You may be able to test that out just by setting the "Required Region" under "clickable object" to ignore.
Would their be a way to merge just the subworld and the clickable objects into a separate Max file so they could see the issue first hand ? I know people here are good at reverse engineering if they where able to pick threw the actual clickables and subworlds they might be able to figure it out. perhaps set up the subworld elevator and the clickables in a test-age with just your basic mesh and components so they can get a better idea of the issue.
If all else fails, you may wanna consider replacing the elevator with a ladder, I have a collection of some simple 6, 8, 10. 12, and 48 foot ladders if you just want a quick fix