Honestly it is very rarely I venture outside of this forum. I found once I cut out the MOUL forum things became a lot more pleasant.
Nice to see you back Whil, I'm definitely looking forward to exploring anything you decide to put out.
Whilyam wrote:I'm more a fan of breaking the cycle of insults and grudges.
Whilyam wrote:Fens is one of the ages I really look forward to revising. I focused on big Ages in the past, like I think most people do, but now I want to make my Ages slightly smaller, but have more details. Tosholek being an example for size and detail. I want my worlds to be alive.
Whilyam wrote:Scrap the Age. Redo it from scratch. This would essentially put the core content in a basin around 30-50 meters in diameter. All important information would be in journals on a table near spawn. Various flora and fauna would be visible in and around the basin and geological structures would be visible outside. The basin would be open to expansion via a collapsed passageway where future areas could be added on.
Upgrade the Age. Textures and models need to be given a quality pass. Many textures are washed out (rock wall, water scum, blue sack material), I need to bump up the contrast so they have more dimensionality. Models are blocky and low poly. Sailback plants need to be removed and redone with better textures and better models. After that, journals would be moved to spawn, house would be removed, wooden pathways would be added between major areas (Teledahn style), and more creatures would be added.
Both of these will probably take some time, as my setup is not able to export for the latest Uru, which is my goal. Also, many of my ideas require coding that I can't do. I'm hoping to collaborate with more technically minded people to work on how to do this.
Chapel wrote:Just now coming back around to things. I played Uru when it originally released, never finished things fully (never played the PotS content, or Myst 5) and I feel like that is a book that has remained unclosed for too long.
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