Blender / 3DS Max VS. Unreal Engine 4 / Unity3D ?
I've read about game creation with Blender or 3DS Max in this forum.
My question is : Will the Unreal Engine 4 and/or Unity file formats be compatible with DI,
or are the file formats completely different? If I made a game/age in Unreal Engine would I
be able to upload it to Deep Island ?
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I am a Newbie at game creation or age creation, but am thinking about trying it.
Feel free to laugh at me and any comments are welcome & appreciated
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I have made 1,000's individual items from clothing, rocks, vases, landscape backdrops, animated
objects in Second Life. I have filled an entire sim for others and terra formed, made plants,
trees, etc. I have used Blender a little for collada ( .Dae ) files. In SL I have some
knowledge of scripts, I built the Space Shuttle Enterprise to scale that flies and other vehicles. I
use Adobe Photoshop for textures, probably my best experience since I use it for RL work.
I have a MP store in SL and sell steady. I do know SL is entirely different and has it's
in-world building tools. But I have made most things outside of SL, or portions of them.
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The whole point is I have a little experience at just about all the angles.
But I have not mastered Blender very well yet. Which comes to my main question; in that: instead
of learning Blender any further; I am leaning towards learning Unreal Engine 4.
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So if I made a game in Unreal Engine could it be uploaded to Deep Island ?
Or could it be exported or converted to the proper file formats for DI ?
So for a Newbie that wants to expand his horizons. What would be recommended to pursue?
Blender or Unreal Engine 4 ?
Thanks in advance TrapperDave