This release includes a number of bug fixes and new features, including Python File nodes. Korman will let you load python scripts and generate node trees from them. Logic nodes have also been improved such that you can no longer connect nodes in ways that are invalid (or otherwise illegal). A number of new modifiers are included, such as an entire category for wavesets.
Here's the full changelog:
- Added the Animation Group modifier
- Added the Render Follow (FollowMod) modifier
- Added the Render Swivel (ViewFaceMod) modifier
- Added the Timed Callback Message logic node
- Added the Enable Message logic node
- Added the Exclude Region logic node
- Added Python logic nodes
- Added Water (waveset) modifiers
- Added the ability to not regenerate baked vertex lighting
- Changed the modifier list to be sorted by name
- Changed logic nodes to not allow invalid node connections
- Fixed a potential failure in the exporter related to the order in which Objects and modifiers were exported
- Fixed an export failure encountered when the blend had objects that aren't exported as SceneObjects
- Fixed many issues with Dynamic Text Map creation
- Fixed an issue in which UVmap settings were ignored
- Fixed an export failure that occured when objects had unapplied mesh modifiers
- Fixed an issue in which a temporary (nonsense) mesh name was used in an error message
- Optimized the texture exporter by reimplementing certain parts in C++
- Optimized the mesh exporter by delaying certain object operations until they are absolutely needed
- Removed the ability to name modifiers individually
fun fact: korman is 5,896 LOC