As one of the beta testers, I already played the Cathedral several times, and can confirm what an awesome Age this is.
Yes indeed. Unfortunately, as DenDwaler said, this is really hard to get with Uru's engine. For sure, it would be cool if absolutely every candle or fire in the cathedral could light its surroundings, but that's just too much to setup, especially with such big Ages... Lighting with PyPRP can take literally tens of hours to apply to each object in the scene.Emor wrote:(my only wish would be that, at some point in the future, you could apply more work on shadowing/lighting, using shadowmapping and/or vertex shading)
Lighting in the Cathedral is already great IMHO. It's not as fancy as Cyan's, but it feels realistic enough for an interior area. It doesn't feel like objects are glowing with light or anything (contrarily to most other fan Ages), textures are not repetitive, and there is a subtle shadowing effect on most objects. The stained glass in the central area also even appears to cast colored light on the floor beneath it That's better than you could expect for such huge Age.
Motivation is the key to successDulcamara wrote:So much to learn in this short time, that is admirable. Without teachers only tutorials. Not every student has as much stamina.
It's always impressive to see people learn Age building no matter their age, background or computer skills...
...
Yeah, it's a shame there isn't a simple way to make it multiplayer-compatible (or at least, coop-compatible) for people who like to explore together like Zesty and Kirk...
It might be worth asking Diafero how much hassle it would be to put the Cathedral out of the regular instancing rules for fan-Ages, so it can be made private... (at least, maybe notify him so he can put the Cathedral on UAM, for conveniency).
As Korovev said, that's the ever-annoying dilemma with mass multiplayer exploration games like Uru