by dendwaler » Wed Mar 16, 2016 3:57 am
Ehren,
concerning the footstep sound you are right!
But changing it is not as easy as it appears to be.
Because the stone sound either was not as it should be inside a cathedral. So i tried to make a custom sound
for it. All the stone sounds got a nice reverb to get the echoing sound that are so special for big cathedrals.
Sirius advised me on it on how to do that whithout changing it in other existing ages.
I did something wrong and instead of the new sound you get the sound which should have been temporarely replaced( the "mud/dirt/sand" sound)
Besides that i did not include those new sounds into the uploaded file.
I will change that in a future update definitly! , but first i have to find what is wrong with my coding on that point.
You know its this kind of little things that are sometimes hard to find, that delays the release of an age dramaticly.
At Acorn,
you might also be right Acorn , again i will have to look into the files.
I already was afraid this kind of failures would occur if the age became available as a multiplayer age.
The logic in the cathedral is for an occasional coder like me very difficult, and i am not sure what happens if someone before you came, already lowered that gate.
I thought it was stored locally, but i might be wrong, in that case you take over the state as it was for the last player.
This is all not tested! ( and the reason why i advised to play offline first!)