Not to downplay the art department, but the crucial point is making the game files and testing them on a shard. I doubt I’m the only one who have some little experience using PlasmaShop (for stuff like the
City mods), but could use some pointers to things to be careful about when editing clothing prps, like ID ranges and naming conventions.
Of course, since your shirt comes in its own file on The Open Cave, I could use that as a template to tinker with, but again which parameters should (not) be changed? Since TOC already has a shirt I made, in a prp with other designs, would moving the relevant data to a stand-alone prp break stuff? I’m not asking this to you specifically, it’s an open question
![Wink ;)](./images/smilies/icon_e_wink.gif)
In the perspective of reviving Uru Live, I think having would-be designers able to produce the prps themselves, without putting everything on Mystler’s shoulders, would be a better option, isn’t it?