Thanks dendwaler, I'll try that.
Edit:
dendwaler wrote:Regions must always fully encompass other regions and not have any overlap or shared planes with other regions.
In your example the swim detect region is exactly on the level with the top of the swimRegion.(volume)
This top should be higher.
Ah, ok... Thanks. I raised the top of "SwimDetectRegion".
dendwaler wrote:You can make it even higher than the top of Ladder1RgnTop, it does not matter.
This, seems to be wrong...
If I put "Ladder1RgnTop" (or "Ladder1RgnBottom") inside "SwimDetectRegion", I can't climb up (or down) the ladder.
dendwaler wrote:It is even possible to make 2 swimdetectregions (planes) on different levels inside only 1 swimregion.
You meant that "it is even possible to make 2 swimregions (planes) on different levels inside only 1 swimdetectregion", right? Ok.
dendwaler wrote:The swimexit region shares its toplevel with the swimregion, it should be lower but that is also solved if you raise the top of the swimregion.
Ok, I lowered the top of "SwimExitRegion".
dendwaler wrote:I hope this helps.
Yes it does ; with those informations, I managed to make this avatar animation really work, thank you very much dendwaler!
But it seems that, in my blend file:
- The Obdata of "Ladder1RgnBottom" have to be at floor level.
- The floor have to be inside "SwimDetectRegion" (using the grid, at least at 0.01 unit under the top of "SwimDetectRegion"). If not, the avatar is stuck after the animation.
- "Ladder1RgnBottom" don't work if it's inside "SwimDetectRegion"...
So, If I use "SwimDetectRegion" (needed), I can't use the ladder (not really needed) ; I'll remove the ladder and raise the water level.
Again, thank you very much.
* This topic should be moved to Building section, sorry.