![Smile :)](./images/smilies/icon_e_smile.gif)
Changes in this release:
- Added the Journal modifier
- Added the Ladder generator and Ladder modifier
- Added the Subworld modifiers
- Added the Swim Surface modifier (swim regions)
- Added support for 64-bit Blender builds to the installer
- Added support for emissive materials
- Added support for normal maps
- Added support for specular materials
- Fixed an issue in which animated lights could crash Uru: Path of the Shell
- Fixed an issue in which animations with unused axes could crash the exporter
- Fixed an issue in which certain opaque materials would not block line-of-sight
- Fixed an issue in which environment map reflections could be wrong
- Fixed an issue in which Exclude Regions could not function as intended in Uru: Path of the Shell
- Fixed an issue in which detail blending could fail to function as intended
- Fixed an issue in which invalid nodes in a Plasma node tree could crash the exporter
- Fixed an issue in which lightmaps could overwrite user textures
- Fixed an issue in which setting the opacity of a texture could cause the texture to be always transparent
- Fixed an issue in which the environment map color could not be set
- Fixed an issue in which the installer could not locate recent versions of Blender
- Fixed an issue in which the Opacity Fader modifier could not function as intended
- Fixed an issue in which WAV sounds could crash the exporter
- Fixed several issues in which procedural modifiers would not be handled correctly by the exporter
- Fixed several issues in which Python nodes could fail to function as intended
- Improved convex hull collision generation
- Improved fields that require other objects to be specified
- Improved the display of Python node attribute values
- Improved the exporter to show progress during the export process
- Improved the Plasma Toolbox utilities for working with Plasma Objects
Please remember that Korman is still in beta (that's why the first number in the version is a zero)--don't shoot if there are bugs! In particular, I would be wary about utilizing the ability to set the gravity in a subworld. The gravity setting does different things on different engines and may not necessarily work the way you think it should
![Wink ;)](./images/smilies/icon_e_wink.gif)