Emor D'ni Lap wrote:One reason - among many - for moving to a different engine: our Age projects are essentially self-contained games unto themselves, but if you want to offer an Age to the public, they currently would have to download and install all of URU in order to play your one project. But with Unity, the engine can be packaged with your Age independently if you like; much more self-contained.
Emor D'ni Lap wrote:At one time, I was skeptical that the (cough)*community* would ever do the considerable work of a complete URU conversion to another engine. Though I'm still skeptical, after seeing your work I am much less so - and I'm quite serious that I'd eventually like to assist in some small way.
Emor D'ni Lap wrote:would releasing URU content in another engine, with the necessary manual intervention and perhaps optional modification mentioned above, raise any I.P. issues?
1. Yes, in one way it is two separate ideas.Deledrius wrote:This feels like two different ideas. If we're talking about standalone Ages that are part of an independent Uru story, you can make that in Unity without needing the baggage of converting an entire game. The only reason for encasing it in a Unity-ready Uru is because you want to integrate your ideas into that game, right?
Sure, and though we don't have to list the advantages here, we know Unity will continue to be developed, whereas...you get the point.For me, there's a point at which it feels like doing something completely new in a new engine is the better route than doing something old in a new engine, or else trying to make the old engine better... if that makes any sense?
Going back over the first page of this thread, I can pick up the clues for this premise, though I didn't see it stated so clearly before. It's possibly a fine point, legally. But I think if the conversion was done respectfully (and Sirius' images thus far look pretty damn respectful to me!), the I.P. could be considered protected. Any actual mods would probably have to be performed as an entirely separate step, and considered as a separate matter.I think the currently-accepted model for this is not to release the content, but provide an installer that would automatically convert the Cyan-provided files, and apply your enhancements on top of that. This sidesteps most of the direct IP issues.
Emor D'ni Lap wrote:Sure, and though we don't have to list the advantages here, we know Unity will continue to be developed, whereas...you get the point.
Emor D'ni Lap wrote:Going back over the first page of this thread, I can pick up the clues for this premise, though I didn't see it stated so clearly before. It's possibly a fine point, legally. But I think if the conversion was done respectfully (and Sirius' images thus far look pretty damn respectful to me!), the I.P. could be considered protected. Any actual mods would probably have to be performed as an entirely separate step, and considered as a separate matter.
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