Gehn.26 Live!

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Gehn.26 Live!

Postby Deledrius » Thu Jul 05, 2018 8:02 pm

Changes in this build:
  • Add support for Korman 0.06 generated ages.
  • Fix an issue in which the launcher could hang in the background.
  • Fix an issue with the cursor misbehaving in Windows 10 as of build 1709.
  • Fix a potential crash with certain WebM videos.
  • Sequence particles.
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Re: Gehn.26 Live!

Postby Acorn » Fri Jul 06, 2018 2:07 am

Yay! Well done everyone!

Not easy stuff for me to test without more specific instructions, but I've fired up a new avvie for a playthrough.

It's been a while, but I don't remember starting in Relto, is that new? Didn't we previously start in the cleft?

One quick observation - the memorial is out of date. I was looking for Wam but he's not there. He's certainly on the MoulA version and he should be on Gehn too.
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Re: Gehn.26 Live!

Postby Korovev » Fri Jul 06, 2018 2:56 am

Acorn wrote:It's been a while, but I don't remember starting in Relto, is that new? Didn't we previously start in the cleft?

In Uru: CC, but not in MOULa.
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Re: Gehn.26 Live!

Postby Doobes » Fri Jul 06, 2018 3:58 am

Deledrius wrote:Fix an issue with the cursor misbehaving in Windows 10 as of build 1709.


YES! Sweet, sweet freedom of mouse movement...how I've missed it.

Now if we could just filter this fix to all the other shards, that'd be greeeeeeat...m'kaaay? :D
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Re: Gehn.26 Live!

Postby Korovev » Fri Jul 06, 2018 4:24 am

The updated Uru: CC from GOG includes a mouse fix too, so Deep Island should be covered :)
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Re: Gehn.26 Live!

Postby Deledrius » Fri Jul 06, 2018 12:14 pm

Acorn wrote:It's been a while, but I don't remember starting in Relto, is that new? Didn't we previously start in the cleft?

Ever since GameTap, sadly. If we ever change it, it would be the other way around (restoring the original progression and story from ABM). ;)

Acorn wrote:One quick observation - the memorial is out of date. I was looking for Wam but he's not there. He's certainly on the MoulA version and he should be on Gehn too.

This isn't tied to a client/server update, if I recall, we can simply change this in the imager's contents (in the database) at any time. I'm afraid I don't tend to think about the memorial imager, so I regret that it's slipped my mind. I'll mention this to Hoikas and see what we can do.

Korovev wrote:The updated Uru: CC from GOG includes a mouse fix too, so Deep Island should be covered :)

That's good to know. I wonder what their solution was.
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Re: Gehn.26 Live!

Postby Acorn » Fri Jul 06, 2018 2:10 pm

Oops, I think I am the one who crashed the shard just now! I was in Teledahn and was sneakily reaching through the wall to use the hidden hotspot leading to the spy room, without having opened the wall alcove first, and it crashed!

I think we had this crash before, a few Gehn iterations back......

Sorry all! :oops: :oops: :lol:

Edited - aaand again - this time with the wall cupboard properly open. I won't try a third time but will wait to be told it's fixed.
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Re: Gehn.26 Live!

Postby Sirius » Sat Jul 07, 2018 7:35 am

Doobes wrote:Now if we could just filter this fix to all the other shards, that'd be greeeeeeat...m'kaaay? :D

This is going to happen eventually. But in the meantime, I made a small program that fixes the issue for all game versions here, if you want :)

And nice job on the latest Gehn Shard fixes ! (I wonder what are sequence particles, though...)
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Re: Gehn.26 Live!

Postby Tsar Hoikas » Sat Jul 07, 2018 12:07 pm

The spyroom should be fixed. We're juggling some unique patches for interesting data in our vault that can't be fixed easily, and I accidently nuked one of them. :? I think I rewrote it correctly from memory :D
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Re: Gehn.26 Live!

Postby Deledrius » Sat Jul 07, 2018 1:18 pm

Tsar Hoikas wrote:The spyroom should be fixed.

At this point, we should be putting this in the patch notes for every release.
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